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	Make Rainmeter a singleton class
This change is part of making the Libray project more testable. The old g_Rainmeter global pointer has been replaced with a GetRainmeter() function to guarantee that the object exists in some state.
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		@@ -63,8 +63,6 @@ static const double g_TblScale[2][4] = {
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const int MEDIAN_SIZE = 3;
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extern Rainmeter* g_Rainmeter;
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/*
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** The constructor
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**
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@@ -501,7 +499,7 @@ bool Measure::Update()
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					if (!m_IfEqualCommitted)
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					{
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						m_IfEqualCommitted = true;	// To avoid infinite loop from !Update
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						g_Rainmeter->ExecuteCommand(m_IfEqualAction.c_str(), m_MeterWindow);
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						GetRainmeter().ExecuteCommand(m_IfEqualAction.c_str(), m_MeterWindow);
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					}
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				}
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				else
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@@ -517,7 +515,7 @@ bool Measure::Update()
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					if (!m_IfAboveCommitted)
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					{
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						m_IfAboveCommitted = true;	// To avoid infinite loop from !Update
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						g_Rainmeter->ExecuteCommand(m_IfAboveAction.c_str(), m_MeterWindow);
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						GetRainmeter().ExecuteCommand(m_IfAboveAction.c_str(), m_MeterWindow);
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					}
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				}
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				else
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@@ -533,7 +531,7 @@ bool Measure::Update()
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					if (!m_IfBelowCommitted)
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					{
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						m_IfBelowCommitted = true;	// To avoid infinite loop from !Update
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						g_Rainmeter->ExecuteCommand(m_IfBelowAction.c_str(), m_MeterWindow);
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						GetRainmeter().ExecuteCommand(m_IfBelowAction.c_str(), m_MeterWindow);
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					}
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				}
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				else
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@@ -771,7 +769,7 @@ void Measure::DoChangeAction(bool execute)
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		{
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			if (m_OldValue->IsChanged(newValue, newStringValue))
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			{
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				g_Rainmeter->ExecuteCommand(m_OnChangeAction.c_str(), m_MeterWindow);
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				GetRainmeter().ExecuteCommand(m_OnChangeAction.c_str(), m_MeterWindow);
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			}
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		}
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		else
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