rainmeter-studio/Plugins/PluginInputText/Rainmeter.cs

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/*
Copyright (C) 2013 Rainmeter Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
using System.Runtime.InteropServices;
using Rainmeter;
// This is a utility class / toolkit for communicating with Rainmeter and managing
// window positioning.
//
// You should not need to edit this code except to expand the toolkit support.
//
// Rather, most of your plugin's code should go in PluginCode.cs or additional files
// that you create (such as new forms, classes, and controls).
namespace InputText
{
public class SkinWindow : System.Windows.Forms.IWin32Window
{
private string _SkinName;
private IntPtr _Handle;
private int _X = 0;
private int _Y = 0;
private int _W = 0;
private int _H = 0;
private bool _IsTopmost = false;
public SkinWindow(Rainmeter.API rm)
{
UpdateStatus(rm);
}
#region Methods for getting the screen-relative location of the current skin
public IntPtr Handle
{
get { return this._Handle; }
}
public int X
{
get { return this._X; }
}
public int Y
{
get { return this._Y; }
}
public int Width
{
get { return this._W; }
}
public int Height
{
get { return this._H; }
}
public bool IsTopmost
{
get { return this._IsTopmost; }
}
public void UpdateStatus(Rainmeter.API rm = null)
{
if (rm != null)
{
this._SkinName = rm.GetSkinName();
this._Handle = rm.GetSkinWindow();
}
RECT rct;
if (GetWindowRect(this._Handle, out rct))
{
this._X = rct.Left;
this._Y = rct.Top;
this._W = rct.Right - rct.Left;
this._H = rct.Bottom - rct.Top;
}
else
{
API.Log(API.LogType.Error,
"Rainmeter told us the HWND for window '" + this._SkinName + "' is " + this._Handle.ToInt32().ToString() + "L, but couldn't receive a proper RECT from it");
}
this._IsTopmost = ((GetWindowLong(this._Handle, GWL_EXSTYLE) & WS_EX_TOPMOST) > 0);
}
#region GetWindowRect() platform invoke to get the size/location of a window
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool GetWindowRect(IntPtr hwnd, out RECT lpRect);
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left; // x position of upper-left corner
public int Top; // y position of upper-left corner
public int Right; // x position of lower-right corner
public int Bottom; // y position of lower-right corner
}
#endregion
#region GetWindowLong() -- platform invoke to check a window's Z-order (Topmost=Auto)
[DllImport("user32.dll")]
private static extern int GetWindowLong(IntPtr hwnd, int nIndex);
private const int GWL_EXSTYLE = -20;
private const int WS_EX_TOPMOST = 8;
#endregion
#endregion
}
}