rainmeter-studio/Library/lua/LuaManager.cpp

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#include "../StdAfx.h"
#include "LuaManager.h"
#include "../Rainmeter.h"
#include "lua_measure.h"
#include "lua_meter.h"
#include "lua_group.h"
#include "lua_meterwindow.h"
#include "lua_rainmeter.h"
#include "lua_meterstring.h"
#include "lua_meterimage.h"
#include "lua_rainmeter_ext.h"
bool LuaManager::m_bInitialized = false;
lua_State* LuaManager::m_pState = 0;
void LuaManager::Init()
{
if(m_pState == 0)
{
// initialize Lua
m_pState = lua_open();
//load Lua base libraries
luaL_openlibs(m_pState);
tolua_measure_open(m_pState);
tolua_group_open(m_pState);
tolua_meter_open(m_pState);
tolua_meterwindow_open(m_pState);
tolua_rainmeter_open(m_pState);
tolua_meter_string_open(m_pState);
//tolua_meter_image_open(m_pState);
luaopen_rainmeter_ext(m_pState);
}
}
void LuaManager::CleanUp()
{
lua_close(m_pState);
}
void LuaManager::ReportErrors(lua_State * L)
{
LuaLog("Lua Error: %s", lua_tostring(L, -1));
lua_pop(L, 1);
}
void LuaManager::LuaLog(const char* format, ... )
{
char buffer[4096];
va_list args;
va_start( args, format );
_vsnprintf(buffer, 4096, format, args );
#ifndef _DEBUG
// Forcing output to the Debug Output window!
OutputDebugStringA(buffer);
OutputDebugStringA("\n");
#endif
std::wstring str = ConvertToWide(buffer);
LSLog(3,L"Lua", str.c_str());
va_end(args);
}