2009-02-10 18:37:48 +00:00
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/*
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Copyright (C) 2005 Kimmo Pekkola
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma warning(disable: 4786)
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#pragma warning(disable: 4996)
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#include "MeterButton.h"
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#include "Measure.h"
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#include "Rainmeter.h"
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#include "Error.h"
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extern CRainmeter* Rainmeter;
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using namespace Gdiplus;
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enum BUTTON_STATE
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{
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BUTTON_STATE_NORMAL,
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BUTTON_STATE_DOWN,
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BUTTON_STATE_HOVER
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};
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/*
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** CMeterButton
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**
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** The constructor
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**
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*/
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CMeterButton::CMeterButton(CMeterWindow* meterWindow) : CMeter(meterWindow)
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{
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for (int i = 0; i < BUTTON_FRAMES; i++)
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{
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m_Bitmaps[i] = NULL;;
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}
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m_Bitmap = NULL;
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m_State = BUTTON_STATE_NORMAL;
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m_Clicked = false;
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}
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/*
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** ~CMeterButton
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**
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** The destructor
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**
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*/
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CMeterButton::~CMeterButton()
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{
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for (int i = 0; i < BUTTON_FRAMES; i++)
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{
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if (m_Bitmaps[i] != NULL) delete m_Bitmaps[i];
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}
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if (m_Bitmap != NULL) delete m_Bitmap;
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}
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/*
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** Initialize
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**
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** Load the image and get the dimensions of the meter from it.
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**
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*/
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void CMeterButton::Initialize()
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{
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CMeter::Initialize();
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// Load the bitmaps if defined
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if(!m_ImageName.empty())
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{
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m_Bitmap = new Bitmap(m_ImageName.c_str());
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Status status = m_Bitmap->GetLastStatus();
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if(Ok != status)
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{
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throw CError(std::wstring(L"Bitmap image not found: ") + m_ImageName, __LINE__, __FILE__);
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}
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m_W = m_Bitmap->GetWidth();
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m_H = m_Bitmap->GetHeight();
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if(m_H > m_W)
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{
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m_H = m_H / BUTTON_FRAMES;
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}
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else
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{
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m_W = m_W / BUTTON_FRAMES;
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}
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// Separate the frames
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Graphics desktopGraphics(GetDesktopWindow());
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for (int i = 0; i < BUTTON_FRAMES; i++)
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{
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Bitmap bitmapPart(m_W, m_H, PixelFormat32bppARGB);
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Graphics graphics(&bitmapPart);
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Rect r(0, 0, m_W, m_H);
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if(m_Bitmap->GetHeight() > m_Bitmap->GetWidth())
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{
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graphics.DrawImage(m_Bitmap, r, 0, m_H * i, m_W, m_H, UnitPixel);
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}
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else
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{
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graphics.DrawImage(m_Bitmap, r, m_W * i, 0, m_W, m_H, UnitPixel);
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}
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m_Bitmaps[i] = new CachedBitmap(&bitmapPart, &graphics);
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}
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}
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}
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/*
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** ReadConfig
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**
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** Read the meter-specific configs from the ini-file.
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**
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*/
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void CMeterButton::ReadConfig(const WCHAR* section)
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{
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// Read common configs
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CMeter::ReadConfig(section);
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CConfigParser& parser = m_MeterWindow->GetParser();
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Added MeterStyle functionality:
Rainy, given the "issues" listed at the bottom of this comment, I leave it to you whether to create a build using this revision or use r208 for the build. I would like to start testing MeterStyle, but there are a few more things it needs work on.
What is MeterStyle?
MeterStyle
This will allow users to create CSS-like "Styles" for meters. This means that all the parameters of a meter can be defined in the style, and then many meters can use the style to eliminate copy / pasting the same parameters over and over on multiple meters. (Examples: FontColor=, FontSize= etc.)
How do I use it?
You will create a new [Section] (as many as you want) in the .ini. The section(s) can have any name.
[MyStringStyle]
Then you will tell Rainmeter that this is a "MeterStyle" and not a measure or meter
Style=Meter
Note: The "value" of the key "Style" can be anything. It can be used to add a description of the style if you like. Style=This style is for the AccuWeather part of this skin
It is however required, both to tell Rainmeter it is not a meter or measure and to have the MeterStyle routines parse it.
Then you define parameters you want to use in the style
FontColor=#FontColor#
FontFace=TheSansBold-Caps
FontSize=11
StringEffect=SHADOW
StringStyle=BOLD
StringAlign=LEFT
AntiAlias=1
Then in any or all meters, you just use
[MeterName]
Meter=STRING (or any other meter type)
MeterStyle=MyStringStyle
None of the parameters in the style are then required to be actually in the meter(s). They are "inherited" from the MeterStyle.
Note: This works and has had preliminary testing with dynamic variables like FontColor=[MeasureName] and regular variables like FontColor=#FontColor#. It doesn't matter if the [Variables] section or the [MeasureName] measure is before or after the [StyleName] in the .ini file.
What if I want to override a MeterStyle parameter on a meter?
Sure. Just put in any parameter with a value different from the one defined in the MeterStyle and the one in the meter will take presidence. All non-defined parameters will still use the MeterStyle value.
[MeterName]
Meter=STRING
MeterStyle=MyStringStyle
FontColor=100,100,100,50
What are these "known issues" you are on about?
This is still a bit of a work in progress. Right now you cannot define X or Y in a style. You can define W and H, but NOT for a STRING meter. You cannot define a "Transformation Matrix" in a style. MattKing will be looking into these tomorrow. W and H in a string meter is our top priority. We will also look at X and Y and hope for an easy solution. Transformation Matrix may have to come later.
2009-09-04 14:48:28 +00:00
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m_ImageName = parser.ReadString(section, L"ButtonImage", parser.ReadString(m_StyleName.c_str(), L"ButtonImage", L"").c_str(),true,true);
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2009-07-24 07:56:37 +00:00
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m_ImageName = m_MeterWindow->MakePathAbsolute(m_ImageName);
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2009-02-10 18:37:48 +00:00
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Added MeterStyle functionality:
Rainy, given the "issues" listed at the bottom of this comment, I leave it to you whether to create a build using this revision or use r208 for the build. I would like to start testing MeterStyle, but there are a few more things it needs work on.
What is MeterStyle?
MeterStyle
This will allow users to create CSS-like "Styles" for meters. This means that all the parameters of a meter can be defined in the style, and then many meters can use the style to eliminate copy / pasting the same parameters over and over on multiple meters. (Examples: FontColor=, FontSize= etc.)
How do I use it?
You will create a new [Section] (as many as you want) in the .ini. The section(s) can have any name.
[MyStringStyle]
Then you will tell Rainmeter that this is a "MeterStyle" and not a measure or meter
Style=Meter
Note: The "value" of the key "Style" can be anything. It can be used to add a description of the style if you like. Style=This style is for the AccuWeather part of this skin
It is however required, both to tell Rainmeter it is not a meter or measure and to have the MeterStyle routines parse it.
Then you define parameters you want to use in the style
FontColor=#FontColor#
FontFace=TheSansBold-Caps
FontSize=11
StringEffect=SHADOW
StringStyle=BOLD
StringAlign=LEFT
AntiAlias=1
Then in any or all meters, you just use
[MeterName]
Meter=STRING (or any other meter type)
MeterStyle=MyStringStyle
None of the parameters in the style are then required to be actually in the meter(s). They are "inherited" from the MeterStyle.
Note: This works and has had preliminary testing with dynamic variables like FontColor=[MeasureName] and regular variables like FontColor=#FontColor#. It doesn't matter if the [Variables] section or the [MeasureName] measure is before or after the [StyleName] in the .ini file.
What if I want to override a MeterStyle parameter on a meter?
Sure. Just put in any parameter with a value different from the one defined in the MeterStyle and the one in the meter will take presidence. All non-defined parameters will still use the MeterStyle value.
[MeterName]
Meter=STRING
MeterStyle=MyStringStyle
FontColor=100,100,100,50
What are these "known issues" you are on about?
This is still a bit of a work in progress. Right now you cannot define X or Y in a style. You can define W and H, but NOT for a STRING meter. You cannot define a "Transformation Matrix" in a style. MattKing will be looking into these tomorrow. W and H in a string meter is our top priority. We will also look at X and Y and hope for an easy solution. Transformation Matrix may have to come later.
2009-09-04 14:48:28 +00:00
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m_Command = parser.ReadString(section, L"ButtonCommand", parser.ReadString(m_StyleName.c_str(), L"ButtonCommand", L"").c_str(),true,true);
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2009-02-10 18:37:48 +00:00
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}
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/*
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** Update
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**
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** Updates the value(s) from the measures.
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**
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*/
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bool CMeterButton::Update()
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{
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return CMeter::Update();
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}
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/*
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** Draw
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**
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** Draws the meter on the double buffer
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**
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*/
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2009-07-27 11:48:57 +00:00
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bool CMeterButton::Draw(Graphics& graphics)
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2009-02-10 18:37:48 +00:00
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{
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2009-07-27 11:48:57 +00:00
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if(!CMeter::Draw(graphics)) return false;
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2009-02-10 18:37:48 +00:00
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if (m_Bitmaps[m_State] == NULL) return false; // Unable to continue
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int x = GetX();
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int y = GetY();
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// Blit the image
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graphics.DrawCachedBitmap(m_Bitmaps[m_State], x, y);
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return true;
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}
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/*
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** BindMeasure
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**
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2009-07-24 08:19:01 +00:00
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** Overridden method. The meters need not to be bound on anything
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2009-02-10 18:37:48 +00:00
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**
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*/
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void CMeterButton::BindMeasure(std::list<CMeasure*>& measures)
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{
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2009-07-24 08:19:01 +00:00
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// It's ok not to bind meter to anything
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if (!m_MeasureName.empty())
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2009-02-10 18:37:48 +00:00
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{
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CMeter::BindMeasure(measures);
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}
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}
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bool CMeterButton::MouseUp(POINT pos, CMeterWindow* window)
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{
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int x = GetX();
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int y = GetY();
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if (m_State == BUTTON_STATE_DOWN)
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{
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if (m_Clicked &&
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pos.x >= x && pos.x <= x + m_W &&
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pos.y >= y && pos.y <= y + m_H)
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{
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Color color;
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m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
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if (color.GetA() > 0)
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{
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// Do a delayed execute or ortherwise !RainmeterRefresh crashes
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PostMessage(window->GetWindow(), WM_DELAYED_EXECUTE, (WPARAM)NULL, (LPARAM)m_Command.c_str());
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}
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}
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m_State = BUTTON_STATE_NORMAL;
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m_Clicked = false;
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return true;
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}
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m_Clicked = false;
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return false;
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}
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bool CMeterButton::MouseDown(POINT pos)
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{
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int x = GetX();
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int y = GetY();
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if (pos.x >= x && pos.x <= x + m_W &&
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pos.y >= y && pos.y <= y + m_H)
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{
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Color color;
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m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
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if (color.GetA() > 0)
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{
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m_State = BUTTON_STATE_DOWN;
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m_Clicked = true;
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return true;
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}
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}
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return false;
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}
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bool CMeterButton::MouseMove(POINT pos)
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{
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int x = GetX();
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int y = GetY();
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if (m_Clicked == true)
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{
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if (pos.x >= x && pos.x <= x + m_W &&
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pos.y >= y && pos.y <= y + m_H)
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{
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Color color;
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m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
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if (color.GetA() > 0)
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{
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if (m_State == BUTTON_STATE_NORMAL)
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{
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m_State = BUTTON_STATE_DOWN;
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return true;
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}
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}
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}
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else
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{
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2009-07-29 12:33:02 +00:00
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// If the left button is not down anymore the cliked state needs to be set false
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if ((GetKeyState(VK_LBUTTON) & 0x8000) == 0)
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{
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m_Clicked = false;
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}
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2009-02-10 18:37:48 +00:00
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if (m_State == BUTTON_STATE_DOWN)
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{
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m_State = BUTTON_STATE_NORMAL;
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return true;
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}
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}
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}
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else
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{
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if (pos.x >= x && pos.x <= x + m_W &&
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pos.y >= y && pos.y <= y + m_H)
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{
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if (m_State == BUTTON_STATE_NORMAL)
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{
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m_State = BUTTON_STATE_HOVER;
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return true;
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}
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}
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else
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{
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if (m_State == BUTTON_STATE_HOVER)
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{
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m_State = BUTTON_STATE_NORMAL;
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return true;
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}
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}
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}
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return false;
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}
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