rainmeter-studio/Library/MeterButton.cpp

299 lines
6.1 KiB
C++
Raw Normal View History

2009-02-10 18:37:48 +00:00
/*
Copyright (C) 2005 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#pragma warning(disable: 4786)
#pragma warning(disable: 4996)
#include "MeterButton.h"
#include "Measure.h"
#include "Rainmeter.h"
#include "Error.h"
extern CRainmeter* Rainmeter;
using namespace Gdiplus;
enum BUTTON_STATE
{
BUTTON_STATE_NORMAL,
BUTTON_STATE_DOWN,
BUTTON_STATE_HOVER
};
/*
** CMeterButton
**
** The constructor
**
*/
CMeterButton::CMeterButton(CMeterWindow* meterWindow) : CMeter(meterWindow)
{
for (int i = 0; i < BUTTON_FRAMES; i++)
{
m_Bitmaps[i] = NULL;;
}
m_Bitmap = NULL;
m_State = BUTTON_STATE_NORMAL;
m_Clicked = false;
}
/*
** ~CMeterButton
**
** The destructor
**
*/
CMeterButton::~CMeterButton()
{
for (int i = 0; i < BUTTON_FRAMES; i++)
{
if (m_Bitmaps[i] != NULL) delete m_Bitmaps[i];
}
if (m_Bitmap != NULL) delete m_Bitmap;
}
/*
** Initialize
**
** Load the image and get the dimensions of the meter from it.
**
*/
void CMeterButton::Initialize()
{
CMeter::Initialize();
// Load the bitmaps if defined
if(!m_ImageName.empty())
{
m_Bitmap = new Bitmap(m_ImageName.c_str());
Status status = m_Bitmap->GetLastStatus();
if(Ok != status)
{
throw CError(std::wstring(L"Bitmap image not found: ") + m_ImageName, __LINE__, __FILE__);
}
m_W = m_Bitmap->GetWidth();
m_H = m_Bitmap->GetHeight();
if(m_H > m_W)
{
m_H = m_H / BUTTON_FRAMES;
}
else
{
m_W = m_W / BUTTON_FRAMES;
}
// Separate the frames
Graphics desktopGraphics(GetDesktopWindow());
for (int i = 0; i < BUTTON_FRAMES; i++)
{
Bitmap bitmapPart(m_W, m_H, PixelFormat32bppARGB);
Graphics graphics(&bitmapPart);
Rect r(0, 0, m_W, m_H);
if(m_Bitmap->GetHeight() > m_Bitmap->GetWidth())
{
graphics.DrawImage(m_Bitmap, r, 0, m_H * i, m_W, m_H, UnitPixel);
}
else
{
graphics.DrawImage(m_Bitmap, r, m_W * i, 0, m_W, m_H, UnitPixel);
}
m_Bitmaps[i] = new CachedBitmap(&bitmapPart, &graphics);
}
}
}
/*
** ReadConfig
**
** Read the meter-specific configs from the ini-file.
**
*/
void CMeterButton::ReadConfig(const WCHAR* section)
{
// Read common configs
CMeter::ReadConfig(section);
CConfigParser& parser = m_MeterWindow->GetParser();
Added MeterStyle functionality: Rainy, given the "issues" listed at the bottom of this comment, I leave it to you whether to create a build using this revision or use r208 for the build. I would like to start testing MeterStyle, but there are a few more things it needs work on. What is MeterStyle? MeterStyle This will allow users to create CSS-like "Styles" for meters. This means that all the parameters of a meter can be defined in the style, and then many meters can use the style to eliminate copy / pasting the same parameters over and over on multiple meters. (Examples: FontColor=, FontSize= etc.) How do I use it? You will create a new [Section] (as many as you want) in the .ini. The section(s) can have any name. [MyStringStyle] Then you will tell Rainmeter that this is a "MeterStyle" and not a measure or meter Style=Meter Note: The "value" of the key "Style" can be anything. It can be used to add a description of the style if you like. Style=This style is for the AccuWeather part of this skin It is however required, both to tell Rainmeter it is not a meter or measure and to have the MeterStyle routines parse it. Then you define parameters you want to use in the style FontColor=#FontColor# FontFace=TheSansBold-Caps FontSize=11 StringEffect=SHADOW StringStyle=BOLD StringAlign=LEFT AntiAlias=1 Then in any or all meters, you just use [MeterName] Meter=STRING (or any other meter type) MeterStyle=MyStringStyle None of the parameters in the style are then required to be actually in the meter(s). They are "inherited" from the MeterStyle. Note: This works and has had preliminary testing with dynamic variables like FontColor=[MeasureName] and regular variables like FontColor=#FontColor#. It doesn't matter if the [Variables] section or the [MeasureName] measure is before or after the [StyleName] in the .ini file. What if I want to override a MeterStyle parameter on a meter? Sure. Just put in any parameter with a value different from the one defined in the MeterStyle and the one in the meter will take presidence. All non-defined parameters will still use the MeterStyle value. [MeterName] Meter=STRING MeterStyle=MyStringStyle FontColor=100,100,100,50 What are these "known issues" you are on about? This is still a bit of a work in progress. Right now you cannot define X or Y in a style. You can define W and H, but NOT for a STRING meter. You cannot define a "Transformation Matrix" in a style. MattKing will be looking into these tomorrow. W and H in a string meter is our top priority. We will also look at X and Y and hope for an easy solution. Transformation Matrix may have to come later.
2009-09-04 14:48:28 +00:00
m_ImageName = parser.ReadString(section, L"ButtonImage", parser.ReadString(m_StyleName.c_str(), L"ButtonImage", L"").c_str(),true,true);
m_ImageName = m_MeterWindow->MakePathAbsolute(m_ImageName);
2009-02-10 18:37:48 +00:00
Added MeterStyle functionality: Rainy, given the "issues" listed at the bottom of this comment, I leave it to you whether to create a build using this revision or use r208 for the build. I would like to start testing MeterStyle, but there are a few more things it needs work on. What is MeterStyle? MeterStyle This will allow users to create CSS-like "Styles" for meters. This means that all the parameters of a meter can be defined in the style, and then many meters can use the style to eliminate copy / pasting the same parameters over and over on multiple meters. (Examples: FontColor=, FontSize= etc.) How do I use it? You will create a new [Section] (as many as you want) in the .ini. The section(s) can have any name. [MyStringStyle] Then you will tell Rainmeter that this is a "MeterStyle" and not a measure or meter Style=Meter Note: The "value" of the key "Style" can be anything. It can be used to add a description of the style if you like. Style=This style is for the AccuWeather part of this skin It is however required, both to tell Rainmeter it is not a meter or measure and to have the MeterStyle routines parse it. Then you define parameters you want to use in the style FontColor=#FontColor# FontFace=TheSansBold-Caps FontSize=11 StringEffect=SHADOW StringStyle=BOLD StringAlign=LEFT AntiAlias=1 Then in any or all meters, you just use [MeterName] Meter=STRING (or any other meter type) MeterStyle=MyStringStyle None of the parameters in the style are then required to be actually in the meter(s). They are "inherited" from the MeterStyle. Note: This works and has had preliminary testing with dynamic variables like FontColor=[MeasureName] and regular variables like FontColor=#FontColor#. It doesn't matter if the [Variables] section or the [MeasureName] measure is before or after the [StyleName] in the .ini file. What if I want to override a MeterStyle parameter on a meter? Sure. Just put in any parameter with a value different from the one defined in the MeterStyle and the one in the meter will take presidence. All non-defined parameters will still use the MeterStyle value. [MeterName] Meter=STRING MeterStyle=MyStringStyle FontColor=100,100,100,50 What are these "known issues" you are on about? This is still a bit of a work in progress. Right now you cannot define X or Y in a style. You can define W and H, but NOT for a STRING meter. You cannot define a "Transformation Matrix" in a style. MattKing will be looking into these tomorrow. W and H in a string meter is our top priority. We will also look at X and Y and hope for an easy solution. Transformation Matrix may have to come later.
2009-09-04 14:48:28 +00:00
m_Command = parser.ReadString(section, L"ButtonCommand", parser.ReadString(m_StyleName.c_str(), L"ButtonCommand", L"").c_str(),true,true);
2009-02-10 18:37:48 +00:00
}
/*
** Update
**
** Updates the value(s) from the measures.
**
*/
bool CMeterButton::Update()
{
return CMeter::Update();
}
/*
** Draw
**
** Draws the meter on the double buffer
**
*/
bool CMeterButton::Draw(Graphics& graphics)
2009-02-10 18:37:48 +00:00
{
if(!CMeter::Draw(graphics)) return false;
2009-02-10 18:37:48 +00:00
if (m_Bitmaps[m_State] == NULL) return false; // Unable to continue
int x = GetX();
int y = GetY();
// Blit the image
graphics.DrawCachedBitmap(m_Bitmaps[m_State], x, y);
return true;
}
/*
** BindMeasure
**
** Overridden method. The meters need not to be bound on anything
2009-02-10 18:37:48 +00:00
**
*/
void CMeterButton::BindMeasure(std::list<CMeasure*>& measures)
{
// It's ok not to bind meter to anything
if (!m_MeasureName.empty())
2009-02-10 18:37:48 +00:00
{
CMeter::BindMeasure(measures);
}
}
bool CMeterButton::MouseUp(POINT pos, CMeterWindow* window)
{
int x = GetX();
int y = GetY();
if (m_State == BUTTON_STATE_DOWN)
{
if (m_Clicked &&
pos.x >= x && pos.x <= x + m_W &&
pos.y >= y && pos.y <= y + m_H)
{
Color color;
m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
if (color.GetA() > 0)
{
// Do a delayed execute or ortherwise !RainmeterRefresh crashes
PostMessage(window->GetWindow(), WM_DELAYED_EXECUTE, (WPARAM)NULL, (LPARAM)m_Command.c_str());
}
}
m_State = BUTTON_STATE_NORMAL;
m_Clicked = false;
return true;
}
m_Clicked = false;
return false;
}
bool CMeterButton::MouseDown(POINT pos)
{
int x = GetX();
int y = GetY();
if (pos.x >= x && pos.x <= x + m_W &&
pos.y >= y && pos.y <= y + m_H)
{
Color color;
m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
if (color.GetA() > 0)
{
m_State = BUTTON_STATE_DOWN;
m_Clicked = true;
return true;
}
}
return false;
}
bool CMeterButton::MouseMove(POINT pos)
{
int x = GetX();
int y = GetY();
if (m_Clicked == true)
{
if (pos.x >= x && pos.x <= x + m_W &&
pos.y >= y && pos.y <= y + m_H)
{
Color color;
m_Bitmap->GetPixel(pos.x - x + m_W * m_State, pos.y - y, &color);
if (color.GetA() > 0)
{
if (m_State == BUTTON_STATE_NORMAL)
{
m_State = BUTTON_STATE_DOWN;
return true;
}
}
}
else
{
// If the left button is not down anymore the cliked state needs to be set false
if ((GetKeyState(VK_LBUTTON) & 0x8000) == 0)
{
m_Clicked = false;
}
2009-02-10 18:37:48 +00:00
if (m_State == BUTTON_STATE_DOWN)
{
m_State = BUTTON_STATE_NORMAL;
return true;
}
}
}
else
{
if (pos.x >= x && pos.x <= x + m_W &&
pos.y >= y && pos.y <= y + m_H)
{
if (m_State == BUTTON_STATE_NORMAL)
{
m_State = BUTTON_STATE_HOVER;
return true;
}
}
else
{
if (m_State == BUTTON_STATE_HOVER)
{
m_State = BUTTON_STATE_NORMAL;
return true;
}
}
}
return false;
}