rainmeter-studio/Application/Application.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)\Project.props" />
<PropertyGroup Label="Globals">
<ProjectGuid>{D2A0903C-E760-4134-AE61-3D55BF8F760C}</ProjectGuid>
<ConfigurationType>Application</ConfigurationType>
<TargetName>Rainmeter</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(SolutionDir)\Rainmeter.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x32\debug\Skins goto skip
mkdir ..\testbench\x32\debug\Skins
if not exist ..\testbench\x32\debug\Layouts (mkdir ..\testbench\x32\debug\Layouts)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x32\debug\Skins
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xcopy /Q /S /Y ..\Build\Themes ..\testbench\x32\debug\Layouts
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x64\debug\Skins goto skip
mkdir ..\testbench\x64\debug\Skins
if not exist ..\testbench\x64\debug\Layouts (mkdir ..\testbench\x64\debug\Layouts)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x64\debug\Skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x64\debug\Layouts
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\Library\x32\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>Main</EntryPointSymbol>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x32\release\Skins goto skip
mkdir ..\testbench\x32\release\Skins
if not exist ..\testbench\x32\release\Layouts (mkdir ..\testbench\x32\release\Layouts)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x32\release\Skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x32\release\Layouts
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
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<AdditionalOptions>/GA %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4018;4090;4114;4267;4351;4786;4800;4996</DisableSpecificWarnings>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalLibraryDirectories>..\Library\x64\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>Main</EntryPointSymbol>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<DelayLoadDLLs>Rainmeter.dll</DelayLoadDLLs>
</Link>
<PostBuildEvent>
<Command>if exist ..\testbench\x64\release\Skins goto skip
mkdir ..\testbench\x64\release\Skins
if not exist ..\testbench\x64\release\Layouts (mkdir ..\testbench\x64\release\Layouts)
echo "Copying skins..."
xcopy /Q /S /Y ..\Build\Skins ..\testbench\x64\release\Skins
xcopy /Q /S /Y ..\Build\Themes ..\testbench\x64\release\Layouts
:skip</Command>
</PostBuildEvent>
<Manifest>
<AdditionalManifestFiles>Application.manifest</AdditionalManifestFiles>
</Manifest>
</ItemDefinitionGroup>
<ItemGroup>
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<ClCompile Include="Application.cpp" />
</ItemGroup>
<ItemGroup>
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<ResourceCompile Include="Application.rc" />
</ItemGroup>
<ItemGroup>
<None Include="Rainmeter.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Library\Library.vcxproj">
<Project>{be9d2400-7f1c-49d6-8498-5ce495491ad6}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>