rainmeter-studio/Library/ConfigParser.h

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/*
Copyright (C) 2004 Kimmo Pekkola
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
#ifndef __CONFIGPARSER_H__
#define __CONFIGPARSER_H__
#pragma warning(disable: 4503)
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#include <windows.h>
#include <string>
#include <vector>
#include <unordered_set>
#include <unordered_map>
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#include <algorithm>
#include <cstdint>
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#include <ole2.h> // For Gdiplus.h.
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#include <gdiplus.h>
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class Rainmeter;
class MeterWindow;
class Measure;
class Meter;
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class ConfigParser
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{
public:
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ConfigParser();
~ConfigParser();
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void Initialize(const std::wstring& filename, MeterWindow* meterWindow = nullptr, LPCTSTR skinSection = nullptr, const std::wstring* resourcePath = nullptr);
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void AddMeasure(Measure* pMeasure);
Measure* GetMeasure(const std::wstring& name);
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const std::wstring* GetVariable(const std::wstring& strVariable);
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void SetVariable(std::wstring strVariable, const std::wstring& strValue);
void SetBuiltInVariable(const std::wstring& strVariable, const std::wstring& strValue);
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const std::unordered_map<std::wstring, std::wstring>& GetVariables() { return m_Variables; }
const std::wstring& GetValue(const std::wstring& strSection, const std::wstring& strKey, const std::wstring& strDefault);
void SetValue(const std::wstring& strSection, const std::wstring& strKey, const std::wstring& strValue);
void DeleteValue(const std::wstring& strSection, const std::wstring& strKey);
void SetStyleTemplate(const std::wstring& strStyle) { static const std::wstring delim(1, L'|'); Tokenize(strStyle, delim).swap(m_StyleTemplate); }
void ClearStyleTemplate() { m_StyleTemplate.clear(); }
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bool GetLastReplaced() { return m_LastReplaced; }
bool GetLastDefaultUsed() { return m_LastDefaultUsed; }
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bool GetLastKeyDefined() { return !m_LastDefaultUsed; }
bool GetLastValueDefined() { return m_LastValueDefined; }
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void ResetMonitorVariables(MeterWindow* meterWindow = nullptr);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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const std::wstring& ReadString(LPCTSTR section, LPCTSTR key, LPCTSTR defValue, bool bReplaceMeasures = true);
bool IsKeyDefined(LPCTSTR section, LPCTSTR key);
bool IsValueDefined(LPCTSTR section, LPCTSTR key);
bool ReadBool(LPCTSTR section, LPCTSTR key, bool defValue) { return ReadInt(section, key, (int)defValue) != 0; }
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int ReadInt(LPCTSTR section, LPCTSTR key, int defValue);
uint32_t ReadUInt(LPCTSTR section, LPCTSTR key, uint32_t defValue);
uint64_t ReadUInt64(LPCTSTR section, LPCTSTR key, uint64_t defValue);
double ReadFloat(LPCTSTR section, LPCTSTR key, double defValue);
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Gdiplus::ARGB ReadColor(LPCTSTR section, LPCTSTR key, Gdiplus::ARGB defValue);
Gdiplus::Rect ReadRect(LPCTSTR section, LPCTSTR key, const Gdiplus::Rect& defValue);
RECT ReadRECT(LPCTSTR section, LPCTSTR key, const RECT& defValue);
std::vector<Gdiplus::REAL> ReadFloats(LPCTSTR section, LPCTSTR key);
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bool ParseFormula(const std::wstring& formula, double* resultValue);
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const std::list<std::wstring>& GetSections() { return m_Sections; }
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bool ReplaceVariables(std::wstring& result);
bool ReplaceMeasures(std::wstring& result);
static std::vector<std::wstring> Tokenize(const std::wstring& str, const std::wstring& delimiters);
static double ParseDouble(LPCTSTR string, double defValue);
static int ParseInt(LPCTSTR string, int defValue);
static uint32_t ParseUInt(LPCTSTR string, uint32_t defValue);
static uint64_t ParseUInt64(LPCTSTR string, uint64_t defValue);
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static Gdiplus::ARGB ParseColor(LPCTSTR string);
static Gdiplus::Rect ParseRect(LPCTSTR string);
static RECT ParseRECT(LPCTSTR string);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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static void ClearMultiMonitorVariables() { c_MonitorVariables.clear(); }
static void UpdateWorkareaVariables() { SetMultiMonitorVariables(false); }
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private:
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void SetBuiltInVariables(const std::wstring& filename, const std::wstring* resourcePath, MeterWindow* meterWindow);
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void ReadVariables();
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void ReadIniFile(const std::wstring& iniFile, LPCTSTR skinSection = nullptr, int depth = 0);
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void SetAutoSelectedMonitorVariables(MeterWindow* meterWindow);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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bool GetSectionVariable(std::wstring& strVariable, std::wstring& strValue);
static void SetVariable(std::unordered_map<std::wstring, std::wstring>& variables, const std::wstring& strVariable, const std::wstring& strValue);
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static void SetVariable(std::unordered_map<std::wstring, std::wstring>& variables, const WCHAR* strVariable, const WCHAR* strValue);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
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static void SetMultiMonitorVariables(bool reset);
2012-09-21 19:30:44 +00:00
static void SetMonitorVariable(const WCHAR* strVariable, const WCHAR* strValue);
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
2012-05-19 15:16:04 +00:00
static std::wstring StrToUpper(const std::wstring& str) { std::wstring strTmp(str); StrToUpperC(strTmp); return strTmp; }
static std::wstring StrToUpper(const WCHAR* str) { std::wstring strTmp(str); StrToUpperC(strTmp); return strTmp; }
static std::wstring& StrToUpperC(std::wstring& str) { _wcsupr(&str[0]); return str; }
2011-01-23 14:24:34 +00:00
2013-05-31 14:18:52 +00:00
std::unordered_map<std::wstring, Measure*> m_Measures;
std::vector<std::wstring> m_StyleTemplate;
bool m_LastReplaced;
bool m_LastDefaultUsed;
2011-11-01 04:56:46 +00:00
bool m_LastValueDefined;
std::wstring* m_CurrentSection;
2012-05-20 17:57:12 +00:00
std::list<std::wstring> m_Sections; // Ordered section
std::unordered_map<std::wstring, std::wstring> m_Values;
std::unordered_set<std::wstring> m_FoundSections;
2011-11-12 15:36:05 +00:00
std::list<std::wstring> m_ListVariables;
std::list<std::wstring>::const_iterator m_SectionInsertPos;
* Changed the way to get the information of the multiple display monitors. This change brings the order of monitors close to the order of "Display Properties" due to using EnumDisplayDevices and EnumDisplaySettings instead of EnumDisplayMonitors. (If EnumDisplayDevices failed, EnumDisplayMonitors is used as before.) ----- * Added the "Display Monitor" submenu in [Skins Menu]-[Position]. These menus convert the present position to the relative position from the specified monitor. (But the meter window doesn't move to the specified monitor area immediately. Only converts.) - "Use default: Primary monitor" removes the @-directive from WindowX/Y. - @0(@1, @2, ...) adds the specified monitor number to WindowX/Y. @0 means "The Virtual Screen". (http://msdn.microsoft.com/en-us/library/dd145136%28VS.85%29.aspx) - If "Auto-select based on window position" is checked, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this menu is unchecked. This setting can be manually made in either the [Rainmeter] (all configs) or individual config sections of Rainmeter.ini. AutoSelectScreen If set to 1, the WindowX and WindowY "@n" settings are made automatically based on the position of the meter's window. If a monitor is selected directly using "Display Monitor" in the Rainmeter / skin context menu, this setting is reset to 0. ----- * Added the variables for multiple display monitors and the virtual screen. All X/Y positions are represented in the virtual screen coordinates. The following variables are for the virtual screen. #VSCREENAREAX# is the X-position of the left-side of the virtual screen. #VSCREENAREAY# is the Y-position of the top-side of the virtual screen. #VSCREENAREAWIDTH# is the width of the virtual screen. #VSCREENAREAHEIGHT# is the height of the virtual screen. The following variables are for the PRESENT monitor. Note that these variables automatically change by the WindowX and WindowY "@n" settings. If "@n" is not set, these variables return the value of the primary monitor. #WORKAREAX# is the X-position of the left-side of the work area. #WORKAREAY# is the Y-position of the top-side of the work area. #WORKAREAWIDTH# is the width of the work area. #WORKAREAHEIGHT# is the height of the work area. #SCREENAREAX# is the X-position of the left-side of the monitor screen. #SCREENAREAY# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH# is the width of the display resolution. #SCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the PRIMARY monitor. #PWORKAREAX# is the X-position of the left-side of the work area. #PWORKAREAY# is the Y-position of the top-side of the work area. #PWORKAREAWIDTH# is the width of the work area. #PWORKAREAHEIGHT# is the height of the work area. #PSCREENAREAX# is the X-position of the left-side of the monitor screen. (maybe, always 0) #PSCREENAREAY# is the Y-position of the top-side of the monitor screen. (maybe, always 0) #PSCREENAREAWIDTH# is the width of the display resolution. #PSCREENAREAHEIGHT# is the height of the display resolution. The following variables are for the SPECIFIED monitor. (@n = @1, @2, ...) #WORKAREAX@n# is the X-position of the left-side of the work area. #WORKAREAY@n# is the Y-position of the top-side of the work area. #WORKAREAWIDTH@n# is the width of the work area. #WORKAREAHEIGHT@n# is the height of the work area. #SCREENAREAX@n# is the X-position of the left-side of the monitor screen. #SCREENAREAY@n# is the Y-position of the top-side of the monitor screen. #SCREENAREAWIDTH@n# is the width of the display resolution. #SCREENAREAHEIGHT@n# is the height of the display resolution. ----- * Other related changes: - Fixed the problem that the primary monitor isn't recognized correctly. - Fixed the problem that the information of the multiple display monitors is refreshed excessively. - For DynamicVariables, when display setting or workarea size has been changed, all variables are now updated to apply changed WORKAREA/SCREENAREA variables. - Fixed the problem that the "On Desktop" window isn't dragged correctly when the top-left corner of the virtual screen has negative coordinates. - Changed the way to stick the "On Desktop" window. ("SysListView32/FolderView" is used instead of "Progman/Program Manager".) ----- * Other changes: - When the meter window is draggable and isn't dragged, LeftMouseUpAction is now executed. - Added MouseDoubleClickAction (LeftMouseDoubleClickAction, RightMouseDoubleClickAction, MiddleMouseDoubleClickAction). If MouseDoubleClickAction is empty when mouse button is double-clicked, MouseDownAction is executed instead. - Fixed the problem that the Meter's hit-test code checks outside the area. - Changed the way to set the #CURRENTCONFIG#. (CMeterWindow::GetSkinName() is now used instead of parsing the path.)
2009-12-18 05:58:37 +00:00
2012-05-20 17:57:12 +00:00
std::unordered_map<std::wstring, std::wstring> m_BuiltInVariables;
std::unordered_map<std::wstring, std::wstring> m_Variables;
2013-05-31 14:18:52 +00:00
MeterWindow* m_MeterWindow;
2012-05-20 17:57:12 +00:00
static std::unordered_map<std::wstring, std::wstring> c_MonitorVariables;
2009-02-10 18:37:48 +00:00
};
#endif