rainmeter-studio/Library/lua/LuaScript.h

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#ifndef LUA_SCRIPT_H
#define LUA_SCRIPT_H
#include <stdio.h>
#include "string"
#include "lua.hpp"
class LuaScript
{
public:
LuaScript(lua_State* p_pState, const char* p_strFile, const char* p_strTableName);
~LuaScript(void);
bool FunctionExists(const char* p_strFuncName);
void RunFunction(const char* p_strFuncName);
double RunFunctionDouble(const char* p_strFuncName);
std::wstring RunFunctionString(const char* p_strFuncName);
lua_State* GetState() { return m_pState; }
bool IsInitialized() { return m_bInitialized; }
void BindVariable(const char* p_strName, void* p_pValue, const char* p_strTypeName);
void PushTable() { lua_getglobal(m_pState, m_strTableName); }
static void ReportErrors(lua_State * L);
protected:
lua_State* m_pState;
char* m_strTableName;
bool m_bInitialized;
};
#endif