rainmeter-studio/Plugins/PluginInputText/InputBox.cs

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/*
Copyright (C) 2013 Rainmeter Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
using System;
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using System.Drawing;
using System.Windows.Forms;
namespace InputText
{
public partial class InputBox : Form
{
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private SkinWindow parent = null;
private bool _FocusDismiss = true;
private string _TextValue = string.Empty;
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public InputBox(SkinWindow parent)
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{
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this.parent = parent;
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InitializeComponent();
}
// This event will make sure we have focus when the inputbox is shown ot the user.
// it will only cause focus if the window itself has focus (i.e. doesn't steal).
private void InputBox_Shown(object sender, EventArgs e)
{
this.Activate();
this.BringToFront();
this.Activate();
this.BringToFront();
this.txtInput.Focus();
}
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private void InputBox_Load(object sender, EventArgs e)
{
this.Activate();
this.BringToFront();
this.Activate();
this.BringToFront();
}
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// All exceptions are swallowed for the sake of this example. Since the majority
// (if not all) of these are rather simple in nature, debugging without errors
// should be fairly simple anyway.
//
// However, if you wanted to log errors, a simple way would be to add something like
// this:
//
// try
// {
// ... // code you are testing
// }
// catch (Exception ex)
// {
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// API.Log(API.LogType.Warning, "InputText :: exception :: " + ex.GetType().ToString() + ": " + ex.Message);
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// }
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#region TextValue -- returns the inputted text
public string TextValue
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{
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get { return this._TextValue; }
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}
#endregion
#region ChangeFontFace(string) -- changes the text's font name
public void ChangeFontFace(string sFont)
{
try
{
this.txtInput.Font = new Font(sFont, this.txtInput.Font.Size);
}
catch { }
}
#endregion
#region ChangeFontColor(string) -- changes the font's color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers
public void ChangeFontColor(string sColor)
{
try
{
sColor = sColor.Trim();
if (sColor.Contains(",")) // #,#,# or #,#,#,# format
{
string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None);
this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
this.txtInput.ForeColor = Color.FromArgb(int.Parse(sParts[3]), int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
}
else
{
if (sColor.Length == 6) // 6-digit hex (no alpha transparency)
{
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
// Since it was omitted, force full opacity (not transparent at all)
this.txtInput.ForeColor = Color.FromArgb((int)(0xFF000000 | iColor));
}
else if (sColor.Length == 8) // 8-digit hex (with alpha transparency)
{
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
// This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants
iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24);
this.txtInput.ForeColor = Color.FromArgb((int)iColor);
}
}
}
catch { }
}
#endregion
#region ChangeBackColor(string) -- changes the background color, supports 6 and 8-digit hex or a series of 3 or 4 comma-separated numbers
public void ChangeBackColor(string sColor)
{
try
{
sColor = sColor.Trim();
if (sColor.Contains(",")) // #,#,# or #,#,#,# format
{
string[] sParts = sColor.Trim().Replace(" ", string.Empty).Split(new char[] { ',' }, StringSplitOptions.None);
this.txtInput.BackColor = Color.FromArgb(int.Parse(sParts[0]), int.Parse(sParts[1]), int.Parse(sParts[2]));
// Change 0-255 transparency to a 0.0-1.0 transparency range
double dTrans = (double)int.Parse(sParts[3]);
dTrans /= 255.0;
this.Opacity = dTrans;
}
else
{
if (sColor.Length == 6) // 6-digit hex (no alpha transparency)
{
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
this.txtInput.BackColor = Color.FromArgb((int)(0xFF000000 | iColor));
// Since it was omitted, force full opacity (not transparent at all)
this.Opacity = 1.0;
}
else if (sColor.Length == 8) // 8-digit hex (with alpha transparency)
{
uint iColor = uint.Parse(sColor, System.Globalization.NumberStyles.HexNumber);
// This swaps RRGGBBAA for AARRGGBB, which Color.FromArgb() wants
iColor = ((iColor & 0xFFFFFF00) >> 8) | ((iColor & 0x000000FF) << 24);
this.txtInput.BackColor = Color.FromArgb((int)((0xFF000000) | (0x00FFFFFF & iColor)));
// Change 0-255 transparency to a 0.0-1.0 transparency range
double dTrans = (double)((iColor & 0xFF000000) >> 24);
dTrans /= 255.0;
this.Opacity = dTrans;
}
}
}
catch { }
}
#endregion
#region ChangeStringAlign(string) -- Changes text horizontal alignment
public void ChangeStringAlign(string sAlign)
{
try
{
sAlign = sAlign.ToUpper().Trim();
if (sAlign == "LEFT")
this.txtInput.TextAlign = HorizontalAlignment.Left;
else if (sAlign == "CENTER")
this.txtInput.TextAlign = HorizontalAlignment.Center;
else if (sAlign == "RIGHT")
this.txtInput.TextAlign = HorizontalAlignment.Right;
}
catch { }
}
#endregion
#region ChangeFontSize(string) -- changes the font's point size (supports floating-point values)
public void ChangeFontSize(string sSize)
{
try
{
this.txtInput.Font = new Font(this.txtInput.Font.OriginalFontName, float.Parse(sSize));
}
catch { }
}
#endregion
#region MakeTopmost() -- forces the form to have the 'Always On Top' property
public void MakeTopmost()
{
this.TopMost = true;
}
#endregion
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#region MakePassword(bool) -- causes the textbox to be password style
public void MakePassword(bool bPass)
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{
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this.txtInput.PasswordChar = bPass ? '*' : '\0';
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}
#endregion
#region ChangeFontStringStyle() -- changes the font's bold/italic styles
public void ChangeFontStringStyle(string sStyle)
{
try
{
sStyle = sStyle.ToUpper().Trim();
if (sStyle == "NORMAL")
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Regular);
else if (sStyle == "BOLD")
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold);
else if (sStyle == "ITALIC")
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Italic);
else if (sStyle == "BOLDITALIC")
this.txtInput.Font = new Font(this.txtInput.Font, FontStyle.Bold | FontStyle.Italic);
}
catch { }
}
#endregion
#region ChangeW(string) -- changes the width of the input textbox
public void ChangeW(string sWidth)
{
try
{
this.txtInput.Width = int.Parse(sWidth);
}
catch { }
}
#endregion
#region ChangeH(string) -- changes the height of the input textbox
public void ChangeH(string sHeight)
{
try
{
this.txtInput.Height = int.Parse(sHeight);
}
catch { }
}
#endregion
#region ChangeX(string) -- changes the X (horizontal) position of the input textbox, relative to its parent skin
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public void ChangeX(string sX)
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{
try
{
// If the position is changed, make sure the form's auto-location is disabled.
if (this.StartPosition != FormStartPosition.Manual)
this.StartPosition = FormStartPosition.Manual;
// Notice that we need the position of the parent window for offset location.
//
// The Rainmeter class does this for us
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this.Location = new System.Drawing.Point(this.parent.X + int.Parse(sX), this.Location.Y);
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}
catch { }
}
#endregion
#region ChangeY(string) -- changes the Y (vertical) position of the input textbox, relative to its parent skin
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public void ChangeY(string sY)
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{
try
{
// If the position is changed, make sure the form's auto-location is disabled.
if (this.StartPosition != FormStartPosition.Manual)
this.StartPosition = FormStartPosition.Manual;
// Notice that we need the position of the parent window for offset location.
//
// The Rainmeter class does this for us
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this.Location = new System.Drawing.Point(this.Location.X, this.parent.Y + int.Parse(sY));
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}
catch { }
}
#endregion
#region DefaultValue(string) -- sets the default text to appear in the input textbox
public void DefaultValue(string val)
{
this.txtInput.Text = val;
}
#endregion
#region MakeFocusDismiss(bool) -- dismisses the input textbox if it loses cursor/window focus
public void MakeFocusDismiss(bool bDismissing)
{
this._FocusDismiss = bDismissing;
}
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#endregion
#region ShowInputBox() -- shows text input textbox
private DialogResult drBackup = DialogResult.None;
public bool ShowInputBox()
{
if (this.drBackup != DialogResult.None)
return false;
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if (this._FocusDismiss)
{
this.Show(this.parent);
while (this.DialogResult == DialogResult.None &&
this.drBackup == DialogResult.None)
{
Application.DoEvents();
System.Threading.Thread.Sleep(44);
}
}
else
{
this.ShowDialog(this.parent);
}
if (this.drBackup != DialogResult.None)
{
if (this.drBackup != DialogResult.OK)
return false;
}
else if (this.DialogResult != DialogResult.None)
{
if (this.DialogResult != DialogResult.OK)
return false;
}
return true;
}
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public void Abort()
{
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this.drBackup = DialogResult.Abort;
this.Close();
}
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private void txtInput_Leave(object sender, EventArgs e)
{
if (this._FocusDismiss)
{
this.drBackup = DialogResult.Cancel;
this.Close();
}
}
private void InputBox_Leave(object sender, EventArgs e)
{
if (this._FocusDismiss)
{
this.drBackup = DialogResult.Cancel;
this.Close();
}
}
private void InputBox_Deactivate(object sender, EventArgs e)
{
if (this._FocusDismiss)
{
this.drBackup = DialogResult.Cancel;
this.Close();
}
}
private void btnOK_Click(object sender, EventArgs e)
{
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this._FocusDismiss = false;
this._TextValue = this.txtInput.Text.Trim();
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this.drBackup = DialogResult.OK;
this.DialogResult = DialogResult.OK;
this.Close();
}
private void btnCancel_Click(object sender, EventArgs e)
{
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this._FocusDismiss = false;
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this.drBackup = DialogResult.Cancel;
this.DialogResult = DialogResult.Cancel;
this.Close();
}
#endregion
}
}