rainmeter-studio/Common/Gfx/FontCollectionD2D.h

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/*
Copyright (C) 2013 Birunthan Mohanathas
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef RM_GFX_FONTCOLLECTIOND2D_H_
#define RM_GFX_FONTCOLLECTIOND2D_H_
#include "FontCollection.h"
#include <vector>
#include <dwrite.h>
namespace Gfx {
// Wraps the DirectWrite IDWriteFontCollection for use with CanvasD2D.
class FontCollectionD2D final : public FontCollection
{
public:
virtual ~FontCollectionD2D();
virtual bool AddFile(const WCHAR* file) override;
protected:
FontCollectionD2D();
private:
friend class CanvasD2D;
friend class TextFormatD2D;
FontCollectionD2D(const FontCollectionD2D& other) {}
void Dispose();
bool InitializeCollection();
std::vector<IDWriteFontFile*> m_FileReferences;
IDWriteFontCollection* m_Collection;
};
} // namespace Gfx
#endif