rainmeter-studio/Library/SkinRegistry.h

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/*
Copyright (C) 2013 Rainmeter Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef RM_LIBRARY_SKINDIRECTORY_H_
#define RM_LIBRARY_SKINDIRECTORY_H_
#include <Windows.h>
#include <string>
#include <vector>
#include <cstdint>
// Reprsents a hierarchy of skin folders (reprsented by the Folder struct) and the names of their
// respective files.
class SkinRegistry
{
public:
SkinRegistry() = default;
SkinRegistry(const SkinRegistry& other) = delete;
SkinRegistry& operator=(SkinRegistry other) = delete;
struct Folder
{
std::wstring name;
std::vector<std::wstring> files;
UINT baseID;
int16_t active;
int16_t level;
Folder() {}
~Folder() {}
Folder(Folder&& r) :
name(std::move(r.name)),
files(std::move(r.files)),
baseID(r.baseID),
active(r.active),
level(r.level)
{
}
Folder& operator=(Folder&& r)
{
name = std::move(r.name);
files = std::move(r.files);
baseID = r.baseID;
active = r.active;
level = r.level;
return *this;
}
};
struct Indexes
{
int folder;
int file;
Indexes(int folderIndex = 0, int fileIndex = 0) : folder(folderIndex), file(fileIndex) {}
bool IsValid() const { return folder != -1; }
static Indexes Invalid() { return Indexes(-1, 0); }
};
int FindFolderIndex(const std::wstring& folderPath) const;
Folder* FindFolder(const std::wstring& folderPath);
Indexes FindIndexes(const std::wstring& folderPath, const std::wstring& file);
Indexes FindIndexesForID(UINT id);
std::wstring GetFolderPath(int folderIndex) const;
Folder& GetFolder(int index) { return m_Folders[index]; }
int GetFolderCount() const { return (int)m_Folders.size(); }
bool IsEmpty() const { return m_Folders.empty(); }
void Populate(const std::wstring& path);
private:
int PopulateRecursive(const std::wstring& path, std::wstring base, int index, UINT level);
// Contains a sequential list of Folders. The folders are arranged as follows:
// A (index: 0, level: 1)
// B (index: 1, level: 2)
// C (index: 2, level: 3)
// D (index: 3, level: 2)
std::vector<Folder> m_Folders;
};
#endif