rainmeter-studio/RainmeterStudio/UI/Command.cs

269 lines
7.9 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Input;
using System.Windows.Media;
using RainmeterStudio.UI.Controller;
namespace RainmeterStudio.UI
{
public class Command : ICommand
{
#region Private members
private Action<object> _execute;
private Func<object, bool> _canExecute;
private Action _executeNoParam;
private Func<bool> _canExecuteNoParam;
#endregion
#region Public properties
/// <summary>
/// Gets or sets the name of the command
/// </summary>
public string Name { get; set; }
#region Display text property
private string _displayText = null;
/// <summary>
/// Gets or sets the display text of the command
/// </summary>
public string DisplayText
{
get
{
if (_displayText == null)
return Resources.Strings.ResourceManager.GetString(Name + "_DisplayText");
return _displayText;
}
set
{
_displayText = value;
}
}
#endregion
#region ToolTip property
private string _toolTip = null;
/// <summary>
/// Gets or sets the tooltip
/// </summary>
public string ToolTip
{
get
{
if (_toolTip == null)
return Resources.Strings.ResourceManager.GetString(Name + "_ToolTip");
return _toolTip;
}
set
{
_toolTip = value;
}
}
#endregion
#region Icon property
private ImageSource _icon = null;
/// <summary>
/// Gets or sets the command's icon
/// </summary>
public ImageSource Icon
{
get
{
if (_icon == null)
return IconProvider.GetIcon(Name);
return _icon;
}
set
{
_icon = value;
}
}
#endregion
#region Keyboard shortcut property
private KeyGesture _shortcut;
/// <summary>
/// Gets or sets the keyboard shortcut of this command
/// </summary>
public KeyGesture Shortcut
{
get
{
if (_shortcut == null)
{
string str = SettingsProvider.GetSetting<string>(Name + "_Shortcut");
return GetKeyGestureFromString(str);
}
return _shortcut;
}
set
{
_shortcut = value;
}
}
/// <summary>
/// Gets the text representation of the keyboard shortcut
/// </summary>
public string ShortcutText
{
get
{
// Safety check
if (Shortcut == null)
return null;
// Build string
string text = String.Empty;
if ((Shortcut.Modifiers & ModifierKeys.Windows) != 0)
text += "Win+";
if ((Shortcut.Modifiers & ModifierKeys.Control) != 0)
text += "Ctrl+";
if ((Shortcut.Modifiers & ModifierKeys.Alt) != 0)
text += "Alt+";
if ((Shortcut.Modifiers & ModifierKeys.Shift) != 0)
text += "Shift+";
text += Enum.GetName(typeof(Key), Shortcut.Key);
return text;
}
set
{
Shortcut = GetKeyGestureFromString(value);
}
}
private KeyGesture GetKeyGestureFromString(string k)
{
// Safety check
if (k == null)
return null;
// Variables
ModifierKeys mods = ModifierKeys.None;
Key key = Key.None;
// Parse each field
foreach (var field in k.Split('+'))
{
// Trim surrounding white space
string trimmed = field.Trim();
// Parse
if (trimmed.Equals("Win", StringComparison.InvariantCultureIgnoreCase))
mods |= ModifierKeys.Windows;
if (trimmed.Equals("Ctrl", StringComparison.InvariantCultureIgnoreCase))
mods |= ModifierKeys.Control;
if (trimmed.Equals("Alt", StringComparison.InvariantCultureIgnoreCase))
mods |= ModifierKeys.Alt;
if (trimmed.Equals("Shift", StringComparison.InvariantCultureIgnoreCase))
mods |= ModifierKeys.Shift;
else Enum.TryParse<Key>(field, out key);
}
return new KeyGesture(key, mods);
}
#endregion
#endregion
public event EventHandler CanExecuteChanged;
public void NotifyCanExecuteChanged()
{
if (CanExecuteChanged != null)
CanExecuteChanged(this, new EventArgs());
}
/// <summary>
/// Initializes this command
/// </summary>
/// <param name="name">The name of the command</param>
/// <param name="execute">Callback function to execute when the command is triggered</param>
/// <param name="canExecute">Function that can be queried if the command can execute</param>
public Command(string name, Action<object> execute, Func<object, bool> canExecute = null)
{
Name = name;
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// Initializes this command
/// </summary>
/// <param name="name">The name of the command</param>
/// <param name="execute">Callback function to execute when the command is triggered</param>
/// <param name="canExecute">Function that can be queried if the command can execute</param>
public Command(string name, Action execute, Func<bool> canExecute = null)
{
Name = name;
_executeNoParam = execute;
_canExecuteNoParam = canExecute;
}
/// <summary>
/// Function that can be queried if the command can be executed
/// </summary>
/// <param name="parameter">Command parameter</param>
/// <returns>True if the function can be executed</returns>
public virtual bool CanExecute(object parameter)
{
if (_canExecute != null)
return _canExecute(parameter);
else if (_canExecuteNoParam != null)
return _canExecuteNoParam();
return true;
}
/// <summary>
/// Executes the command
/// </summary>
/// <param name="parameter">Command parameter</param>
public virtual void Execute(object parameter)
{
if (_execute != null)
_execute(parameter);
else if (_executeNoParam != null)
_executeNoParam();
}
}
public static class UIElementExtensions
{
/// <summary>
/// Adds a keyboard shortcut to an UI element
/// </summary>
/// <param name="uiElement">UI element</param>
/// <param name="command">Command</param>
public static void AddKeyBinding(this System.Windows.UIElement uiElement, Command command)
{
if (command.Shortcut != null)
uiElement.InputBindings.Add(new KeyBinding(command, command.Shortcut));
}
}
}