rainmeter-studio/Common/Common.vcxproj.filters

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Dialog.cpp" />
<ClCompile Include="MenuTemplate.cpp" />
<ClCompile Include="PathUtil.cpp" />
<ClCompile Include="Platform.cpp" />
<ClCompile Include="StringUtil.cpp" />
<ClCompile Include="ControlTemplate.cpp" />
<ClCompile Include="MathParser.cpp" />
<ClCompile Include="Gfx\Canvas.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\CanvasD2D.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\CanvasGDIP.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\FontCollection.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\FontCollectionD2D.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\FontCollectionGDIP.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\TextFormat.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\TextFormatD2D.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\TextFormatGDIP.cpp">
<Filter>Gfx</Filter>
</ClCompile>
<ClCompile Include="Gfx\Util\DWriteHelpers.cpp">
<Filter>Gfx\Util</Filter>
</ClCompile>
<ClCompile Include="Gfx\Util\DWriteFontCollectionLoader.cpp">
<Filter>Gfx\Util</Filter>
</ClCompile>
<ClCompile Include="Gfx\Util\DWriteFontFileEnumerator.cpp">
<Filter>Gfx\Util</Filter>
</ClCompile>
<ClCompile Include="Gfx\Util\WICBitmapDIB.cpp">
<Filter>Gfx\Util</Filter>
</ClCompile>
<ClCompile Include="Gfx\Util\WICBitmapLockDIB.cpp">
<Filter>Gfx\Util</Filter>
</ClCompile>
<ClCompile Include="Gfx\Util\WICBitmapLockGDIP.cpp">
<Filter>Gfx\Util</Filter>
</ClCompile>
<ClCompile Include="StdAfx.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Dialog.h" />
<ClInclude Include="MenuTemplate.h" />
<ClInclude Include="PathUtil.h" />
<ClInclude Include="Platform.h" />
<ClInclude Include="RawString.h" />
<ClInclude Include="StringUtil.h" />
<ClInclude Include="ControlTemplate.h" />
<ClInclude Include="MathParser.h" />
<ClInclude Include="UnitTest.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Gfx\Canvas.h">
<Filter>Gfx</Filter>
</ClInclude>
<ClInclude Include="Gfx\CanvasD2D.h">
<Filter>Gfx</Filter>
</ClInclude>
<ClInclude Include="Gfx\CanvasGDIP.h">
<Filter>Gfx</Filter>
</ClInclude>
<ClInclude Include="Gfx\FontCollection.h">
<Filter>Gfx</Filter>
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<ClInclude Include="Gfx\FontCollectionD2D.h">
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<ClInclude Include="Gfx\FontCollectionGDIP.h">
<Filter>Gfx</Filter>
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<ClInclude Include="Gfx\TextFormat.h">
<Filter>Gfx</Filter>
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<ClInclude Include="Gfx\TextFormatD2D.h">
<Filter>Gfx</Filter>
</ClInclude>
<ClInclude Include="Gfx\TextFormatGDIP.h">
<Filter>Gfx</Filter>
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<ClInclude Include="Gfx\Util\DWriteHelpers.h">
<Filter>Gfx\Util</Filter>
</ClInclude>
<ClInclude Include="Gfx\Util\DWriteFontCollectionLoader.h">
<Filter>Gfx\Util</Filter>
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<ClInclude Include="Gfx\Util\DWriteFontFileEnumerator.h">
<Filter>Gfx\Util</Filter>
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<Filter>Gfx\Util</Filter>
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<ClInclude Include="Gfx\Util\WICBitmapLockDIB.h">
<Filter>Gfx\Util</Filter>
</ClInclude>
<ClInclude Include="Gfx\Util\WICBitmapLockGDIP.h">
<Filter>Gfx\Util</Filter>
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<ClInclude Include="StdAfx.h" />
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<ItemGroup>
<Filter Include="Gfx">
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</Filter>
<Filter Include="Gfx\Util">
<UniqueIdentifier>{c3efb431-e0f5-4085-9b07-33a7e34c4baa}</UniqueIdentifier>
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</Project>