477 lines
8.9 KiB
C++
477 lines
8.9 KiB
C++
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/*****************************************************************
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* INCLUDE DIRECTIVES *
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*****************************************************************/
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#include<string.h>
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#include<conio.h>
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#include<stdlib.h>
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#include<stdio.h>
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#include<fstream.h>
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/*****************************************************************
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* UNIVERSAL DATA TYPES, CONSTANTS *
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*****************************************************************/
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typedef unsigned char byte;
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typedef struct {
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int X, Y;
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} Point;
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#define DEBUG 1
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#define LOG(x) printf(x);
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/*****************************************************************
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* VIDEO DRIVER *
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*****************************************************************/
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// Used variables
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byte far* VGAMem = (byte far *)0xA0000000L;
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byte* Buffer;
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// Used by cursor. Need to be initialized here
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int SaveX, SaveY;
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// Change video mode routine
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void VideoMode(byte mode)
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{
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asm {
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mov ah, 0
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mov al, mode
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int 0x10
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}
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}
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// Initialize graphic mode 0x13, use duble buffering if possible
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void InitGraph()
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{
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Buffer = (byte*)malloc(320 * 200);
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if (Buffer) memset(Buffer, 0, 320*200);
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#if DEBUG == 1
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if (!Buffer) LOG("Error: Not enough memory. Double buffering disabled.");
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#endif
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VideoMode(0x13);
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SaveX = SaveY = 400;
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}
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// Go back to normal text mode 0x03
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void ExitGraph()
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{
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free(Buffer);
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VideoMode(0x03);
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}
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// Put a pixel in specified position. Does not put it on the screen if double buffering.
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void PutPixel(int x, int y, int c)
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{
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if (y >= 200 || x >= 320) return;
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if (Buffer) Buffer[y*320 + x] = c;
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else VGAMem[y*320 + x] = c;
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}
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// Get a pixel from screen/double buffer
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byte GetPixel(int x, int y)
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{
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return (Buffer) ? Buffer[320*y + x] : VGAMem[320*y+x];
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}
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// Put double buffer on the screen. Should be called after e.g. displaying something new.
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void Update()
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{
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if (Buffer) memcpy(VGAMem, Buffer, 320*200);
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}
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/*****************************************************************
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* MOUSE DRIVER *
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*****************************************************************/
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// Defines cursor size and array
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#define cX 7
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#define cY 7
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byte Cursor[cY][cX] = { {1, 0, 0, 1, 1, 1, 1},
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{1, 0, 0, 1, 0, 0, 0},
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{1, 0, 0, 1, 0, 0, 0},
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{1, 1, 1, 1, 1, 1, 1},
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{0, 0, 0, 1, 0, 0, 1},
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{0, 0, 0, 1, 0, 0, 1},
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{1, 1, 1, 1, 0, 0, 1}};
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// Save what is under the cursor
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byte Save[cY][cX];
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void SaveUnder(int x, int y)
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{
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for (int i = 0; i < cX; i++)
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for (int j = 0; j < cY; j++)
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Save[i][j] = GetPixel(i+x, j+y);
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SaveX = x; SaveY = y;
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}
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// Restore what was under the cursor
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void RestoreUnder ()
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{
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for (int i = 0; i < cX; i++)
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for (int j = 0; j < cY; j++)
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PutPixel(i+SaveX, j+SaveY, Save[j][i]);
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}
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// Display the cursor
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void PutCursor(int x, int y, byte c)
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{
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// restore old
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RestoreUnder();
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SaveUnder(x, y);
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for (int i = 0; i < cX; i++)
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for (int j = 0; j < cY; j++)
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{
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Save[j][i] = GetPixel(i+x, j+y);
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if (Cursor[j][i] == 1) PutPixel(i+x, j+y, Cursor[j][i] * c);
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if (Cursor[j][i] == 2) PutPixel(i+x, j+y, 256-(Cursor[j][i] * c));
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}
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}
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// Check if mouse cursor is in specified area
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unsigned char MouseIsInArea (int MouseX, int MouseY, int left, int top, int right, int bottom)
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{
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if (MouseX >= left && MouseX <= right
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&& MouseY >= top && MouseY <= bottom) return 1;
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return 0;
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}
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// Bit masks for mouse buttons
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const byte MouseLeftB = 1, MouseRightB = 2, MouseMiddleB = 4;
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// Initialize mouse driver
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int MouseInit(int *NumberOfButtons)
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{
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int r;
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int tmp;
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asm {
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mov ax, 0
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int 0x33
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mov tmp, ax
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mov r, bx
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}
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*NumberOfButtons = tmp;
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return r;
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}
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// Get the status of the mouse (buttons, etc)
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byte MouseGetStatus()
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{
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byte re;
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asm {
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mov ax, 3
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int 0x33
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mov re, bl
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}
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return re;
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}
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// Get movement
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void MouseGetDirection (int *x, int *y)
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{
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int tx, ty;
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asm {
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mov ax, 0x0B
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int 0x33
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mov tx, cx
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mov ty, dx
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}
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*x = tx; *y = ty;
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}
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/*****************************************************************
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* FONT MANAGER *
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*****************************************************************/
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class Font {
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char Path[256];
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ifstream file;
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public:
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byte Error;
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Font(char* c);
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Font();
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~Font() {
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file.close();
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}
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Point PutChar(int x, int y, char c);
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void PutString(int x, int y, char* str);
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void OpenNew(char* c);
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};
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Font::Font(char* c) {
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int len = strlen(c);
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for (int i = 0; i < len && i<256; i++)
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Path[i] = c[i];
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file.open(c);
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if (!file) Error = 1;
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else Error = 0;
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}
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Font::Font() {
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Path[0] = 0;
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}
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void Font::OpenNew(char* c)
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{
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int len = strlen(c);
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for (int i = 0; i < len && i<256; i++)
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Path[i] = c[i];
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file.open(c);
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if (!file) Error = 1;
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else Error = 0;
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}
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Point Font::PutChar(int x, int y, char c)
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{
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Point ret;
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int cSizeX, cSizeY;
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if (Error) return ret;
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int tmp = 0;
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file.seekg(0, ios::beg);
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for (int i = 0; i < c; i++) {
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file>>cSizeX>>cSizeY;
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for (int j = 0; j < cSizeX * cSizeY; j++) file>>tmp;
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}
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file>>cSizeX>>cSizeY;
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for (int yy=0; yy<cSizeY; yy++)
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for (int xx=0; xx<cSizeX; xx++)
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{
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file>>tmp;
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if (tmp) PutPixel(xx+x, yy+y, c);
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}
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ret.X = cSizeX;
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ret.Y = cSizeY;
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return ret;
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}
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void Font::PutString(int x, int y, char* str)
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{
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if (Error) return;
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Point temp; int sum = 0;
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// Use a default kerning value of 1 pixels.
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int len = strlen(str);
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for (int i=0; i < len; i++) {
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temp = PutChar(x+sum, y, str[i]);
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sum += temp.X+1;
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}
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}
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/*****************************************************************
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* WINDOW MANAGER *
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*****************************************************************/
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class Window
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{
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byte Visible;
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char Title[256];
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Font Fnt;
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public:
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Point Pos, Size;
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Window(char* s);
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Window();
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Window(Point pos, Point siz, char* s);
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void Show();
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void Hide();
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void DrawPixel(int x, int y, int c)
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{
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if (x < this->Size.X && y < this->Size.Y)
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PutPixel (x+this->Pos.X, y+this->Pos.Y, c);
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}
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void Update();
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void MouseAction(int X, int Y, byte Buttons)
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{
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if (Buttons & MouseLeftB) DrawPixel(5,5, 150);
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else DrawPixel(5, 5, 0);
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}
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};
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Window::Window(char* s)
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{
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memcpy(Title, s, 256);
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Visible = 0;
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Size.X = 0; Size.Y = 0; Pos.X = 0; Pos.Y = 0;
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Fnt.OpenNew("font.txt");
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}
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Window::Window()
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{
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Visible = 0;
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Size.X = 0; Size.Y = 0; Pos.X = 0; Pos.Y = 0;
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Title[0] = 0;
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Fnt.OpenNew("font.txt");
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}
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Window::Window(Point pos, Point siz, char* s)
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{
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Visible = 0;
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Size = siz; Pos = pos;
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memcpy(Title, s, 256);
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}
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void Window::Show()
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{
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Visible = 1;
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for (int i = Pos.X; i < Size.X + Pos.X; i++) {
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for (int j = Pos.Y+10; j < Size.Y + Pos.Y; j++)
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PutPixel(i, j, 7);
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for (j = Pos.Y; j < Pos.Y+10; j++)
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PutPixel(i, j, 12);
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}
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Fnt.PutString(Pos.X+3, Pos.Y+2, Title);
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}
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void Window::Hide()
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{
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Visible = 0;
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for (int i = Pos.X; i < Size.X + Pos.X; i++)
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for (int j = Pos.Y; j < Size.Y + Pos.Y; j++)
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PutPixel(i, j, 0);
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}
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/*****************************************************************
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* MAIN FUNCTION *
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*****************************************************************/
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int main()
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{
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int a;
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InitGraph();
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MouseInit(&a);
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Window alpha("AaBbCcXyZhSgGZz@,HEL");
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alpha.Pos.X = 320/2;
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alpha.Pos.Y = 200/2;
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alpha.Size.X = 140;
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alpha.Size.Y = 80;
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int MouseX = 320/2, MouseY = 200/2;
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int dx, dy, oldX, oldY;
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int Col = 15;
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for (;;)
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{
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if (oldX != MouseX || oldY != MouseY) {
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memset (Buffer, 0, 320*200);
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alpha.Show();
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PutCursor(MouseX, MouseY, Col);
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Update();
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}
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oldX = MouseX; oldY = MouseY;
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MouseGetDirection(&dx, &dy);
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MouseX+=dx;
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MouseY+=dy;
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if (MouseX > 320) MouseX = 320;
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if (MouseY > 200) MouseY = 200;
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if (MouseX < 0) MouseX = 0;
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if (MouseY < 0) MouseY = 0;
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int ok=0;
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if (MouseGetStatus() & MouseLeftB) {
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alpha.MouseAction(MouseX, MouseY, MouseGetStatus());
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// Check if bottom right corner => ok=2
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if (MouseIsInArea (oldX, oldY, alpha.Pos.X+alpha.Size.X-5, alpha.Pos.Y + alpha.Size.Y-5,
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alpha.Pos.X+alpha.Size.X, alpha.Pos.Y + alpha.Size.Y))
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ok = 2;
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else if (MouseIsInArea (oldX, oldY, alpha.Pos.X, alpha.Pos.Y,
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alpha.Pos.X+alpha.Size.X, alpha.Pos.Y + alpha.Size.Y))
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ok = 1;
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if (ok==1)
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{
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alpha.Pos.X += dx;
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alpha.Pos.Y += dy;
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if (alpha.Pos.X < 0) alpha.Pos.X = 0;
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if (alpha.Pos.Y < 0) alpha.Pos.Y = 0;
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if (alpha.Pos.X > 320 - alpha.Size.X) alpha.Pos.X = 320-alpha.Size.X;
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if (alpha.Pos.Y > 200 - alpha.Size.Y) alpha.Pos.Y = 200-alpha.Size.Y;
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}
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else if (ok==2)
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{
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alpha.Size.X += dx;
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alpha.Size.Y += dy;
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if (alpha.Size.X > 300) alpha.Size.X = 300;
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if (alpha.Size.X < 40) alpha.Size.X = 40;
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if (alpha.Size.Y > 150) alpha.Size.Y = 150;
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if (alpha.Size.Y < 30) alpha.Size.Y = 30;
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}
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}
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if (!(MouseGetStatus() & MouseLeftB)) ok=0;
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if(kbhit()) break;
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}
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ExitGraph();
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return 0;
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}
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