using UnityEngine; using System.Collections; public class MisacaPaianjen : MonoBehaviour { // Use this for initialization void Start () { itembounce(); } Vector3 speed = new Vector3(0,0.002f,0); bool bouncing = true; // Update is called once per frame void Update () { if (bouncing == true) { this.transform.position += speed; } else if (bouncing == false) { this.transform.position -= speed; } //bouncing = !bouncing; } IEnumerator itembounce() { for(int i=0;i>1;i++) { // yield return new WaitForSeconds(0.002f); //bouncing = !bouncing; bouncing = !bouncing; yield return new WaitForSeconds(0.002f); } } }