using UnityEngine; using System.Collections; public class AddSpider : MonoBehaviour { // Use this for initialization public GameObject enemy; public misca2 sc; IEnumerator Start() { for (int i = 0; i < 10; i++) { yield return new WaitForSeconds(Random.Range(0, 5.0f)); Instantiate(enemy); enemy.transform.position = new Vector3(Random.Range(-2.5f, 2.5f),0,Random.Range(-0.5f, 0.5f)); sc=enemy.AddComponent("misca2") as misca2; //sc.Invoke("Start()",0); } } // Update is called once per frame void Update () { } }