using UnityEngine; using System.Collections; public class misca3 : MonoBehaviour { IEnumerator Start () { yield return new WaitForSeconds (0.5f); Vector3 pointA = transform.position; Vector3 pointB = pointA + new Vector3 (0,0.05f,0); while (true) { yield return StartCoroutine(MoveObject(transform, pointA, pointB, 0.5f)); yield return StartCoroutine(MoveObject(transform, pointB, pointA, 0.5f)); } } IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) { float i = 0.0f; float rate = 1.0f / time; while (i < 1.0f) { i += Time.deltaTime * rate; thisTransform.position = Vector3.Lerp(startPos, endPos, i); yield return null; } } // Update is called once per frame void Update () { } }