using UnityEngine; using System.Collections; public class BallCollisionWithSpider : MonoBehaviour { public AudioSource SoundToPlay; void OnTriggerEnter(Collider other) { if (other.gameObject.name.Contains ("Spider")) { Destroy (gameObject); Destroy (other.gameObject); SoundToPlay.enabled = true; SoundToPlay.Play (); } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }