Revert "-"

This reverts commit 9819dda592.

Conflicts:
	FricaDeGaze/Library/CurrentLayout.dwlt
	FricaDeGaze/Library/assetDatabase3
	FricaDeGaze/Library/expandedItems
This commit is contained in:
ligiatosa 2015-01-14 02:48:35 +02:00
parent e75a73912f
commit 96c75a01fc
16 changed files with 23 additions and 9 deletions

View File

@ -3,18 +3,32 @@ using System.Collections;
public class misca2 : MonoBehaviour { public class misca2 : MonoBehaviour {
public Transform target;
IEnumerator Start () { IEnumerator Start () {
//yield return new WaitForSeconds (0.2f); //yield return new WaitForSeconds (0.2f);
//float width = camera.pixelWidth; //float width = camera.pixelWidth;
Vector3 dis = transform.position - target.position;
float xpos = Random.Range (-dis.x, dis.x);
while (xpos+dis.x > target.position.x || xpos+dis.x < -target.position.x )
xpos = Random.Range (-target.position.x, target.position.x);
float zpos = Random.Range (-target.position.z, target.position.z);
while (zpos+dis.z > target.position.z)
zpos = Random.Range (-target.position.z, target.position.z);
Vector3 position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F)); Vector3 position = new Vector3(xpos, 0, zpos);
//transform.TransformVector (new Vector3(target.position.x,target.position.y,target.position));
Vector3 pointA = transform.position; Vector3 pointA = transform.position;
Vector3 pointB = pointA + new Vector3 (0.5f,0,0.5f); //Vector3 pointB = pointA + new Vector3 (0.5f,0,0.5f);
while (true) { while (true) {
yield return StartCoroutine(MoveObject(transform, pointA, position, 1.5f)); yield return StartCoroutine(MoveObject(transform, pointA, position, 1.5f));
yield return StartCoroutine(MoveObject(transform, position, pointA, 1.5f)); yield return StartCoroutine(MoveObject(transform, position, pointA, 1.5f));
position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F)); while (xpos > target.position.x)
xpos = Random.Range (-target.position.x, target.position.x);
while (zpos > target.position.z || zpos< -target.position.z)
zpos = Random.Range (-target.position.z, target.position.z);
position.x = xpos;
position.y = zpos;
} }
} }

View File

@ -2,10 +2,10 @@
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\misca2.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets\misca2.cs">
<Files> <Files>
<File FileName="Assets\RandomSpider.cs" Line="9" Column="3" /> <File FileName="Assets\misca2.cs" Line="13" Column="29" />
<File FileName="Assets\RandomSpider.cs" Line="1" Column="1" />
<File FileName="Assets\MiscaPaianjen.cs" Line="1" Column="1" /> <File FileName="Assets\MiscaPaianjen.cs" Line="1" Column="1" />
<File FileName="Assets\misca3.cs" Line="1" Column="1" /> <File FileName="Assets\misca3.cs" Line="11" Column="53" />
<File FileName="Assets\misca2.cs" Line="9" Column="3" />
</Files> </Files>
</MonoDevelop.Ide.Workbench> </MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>

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