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				https://github.com/chibicitiberiu/frica-de-gaze
				synced 2024-02-24 08:23:32 +00:00 
			
		
		
		
	Masa
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								FricaDeGaze/Assets/MiscaPaianjen.cs
									
									
									
									
									
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								FricaDeGaze/Assets/MiscaPaianjen.cs
									
									
									
									
									
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							| @@ -0,0 +1,44 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
| public class MisacaPaianjen : MonoBehaviour { | ||||
|  | ||||
| 	// Use this for initialization | ||||
| 	void Start () { | ||||
| 		itembounce(); | ||||
| 	} | ||||
|  | ||||
| 	Vector3 speed = new Vector3(0,0.002f,0); | ||||
|  | ||||
| 	bool bouncing = true; | ||||
|  | ||||
|  | ||||
| 	// Update is called once per frame | ||||
| 	void Update () { | ||||
| 			if (bouncing == true) { | ||||
| 				this.transform.position += speed; | ||||
| 			} else if (bouncing == false) { | ||||
| 				this.transform.position -= speed; | ||||
| 			} | ||||
|  | ||||
| 		//bouncing = !bouncing; | ||||
| 	} | ||||
|  | ||||
| 	 | ||||
| 	IEnumerator itembounce() { | ||||
| 		 | ||||
| 		for(int i=0;i>1;i++) | ||||
| 		{ | ||||
| 			 | ||||
| 		             // yield return new WaitForSeconds(0.002f); | ||||
| 					  //bouncing = !bouncing; | ||||
| 	                   | ||||
| 					  bouncing = !bouncing; | ||||
| 					  yield return new WaitForSeconds(0.002f); | ||||
| 		 } | ||||
| 		 | ||||
| 		 | ||||
| 		} | ||||
|  | ||||
|  | ||||
| } | ||||
							
								
								
									
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								FricaDeGaze/Assets/MiscaPaianjen.cs.meta
									
									
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: f63a20eaa3e3c1841b079fecfda81c75 | ||||
| MonoImporter: | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
							
								
								
									
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								FricaDeGaze/Assets/RandomSpider.cs
									
									
									
									
									
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								FricaDeGaze/Assets/RandomSpider.cs
									
									
									
									
									
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							| @@ -0,0 +1,15 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
| public class RandomSpider : MonoBehaviour { | ||||
|  | ||||
| 	// Use this for initialization | ||||
| 	void Start () { | ||||
| 	 | ||||
| 	} | ||||
| 	 | ||||
| 	// Update is called once per frame | ||||
| 	void Update () { | ||||
| 	 | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								FricaDeGaze/Assets/RandomSpider.cs.meta
									
									
									
									
									
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								FricaDeGaze/Assets/RandomSpider.cs.meta
									
									
									
									
									
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| fileFormatVersion: 2 | ||||
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|   serializedVersion: 2 | ||||
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|   userData:  | ||||
							
								
								
									
										
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								FricaDeGaze/Assets/masa.blend
									
									
									
									
									
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								FricaDeGaze/Assets/masa.blend.meta
									
									
									
									
									
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								FricaDeGaze/Assets/masa.blend.meta
									
									
									
									
									
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							| @@ -0,0 +1,88 @@ | ||||
| fileFormatVersion: 2 | ||||
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| ModelImporter: | ||||
|   serializedVersion: 16 | ||||
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|     100000: Fund | ||||
|     100002: //RootNode | ||||
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|     2300002: Picior1 | ||||
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|     2300006: Picior3 | ||||
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|     3300000: Fund | ||||
|     3300002: Picior1 | ||||
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|     3300006: Picior3 | ||||
|     3300008: Picior4 | ||||
|     4300000: Picior4 | ||||
|     4300002: Picior3 | ||||
|     4300004: Picior2 | ||||
|     4300006: Picior1 | ||||
|     4300008: Fund | ||||
|     7400000: Default Take | ||||
|     9500000: //RootNode | ||||
|   materials: | ||||
|     importMaterials: 1 | ||||
|     materialName: 0 | ||||
|     materialSearch: 1 | ||||
|   animations: | ||||
|     legacyGenerateAnimations: 4 | ||||
|     bakeSimulation: 0 | ||||
|     optimizeGameObjects: 0 | ||||
|     motionNodeName:  | ||||
|     animationCompression: 1 | ||||
|     animationRotationError: .5 | ||||
|     animationPositionError: .5 | ||||
|     animationScaleError: .5 | ||||
|     animationWrapMode: 0 | ||||
|     extraExposedTransformPaths: [] | ||||
|     clipAnimations: [] | ||||
|     isReadable: 1 | ||||
|   meshes: | ||||
|     lODScreenPercentages: [] | ||||
|     globalScale: 1 | ||||
|     meshCompression: 0 | ||||
|     addColliders: 0 | ||||
|     importBlendShapes: 1 | ||||
|     swapUVChannels: 0 | ||||
|     generateSecondaryUV: 0 | ||||
|     useFileUnits: 1 | ||||
|     optimizeMeshForGPU: 1 | ||||
|     weldVertices: 1 | ||||
|     secondaryUVAngleDistortion: 8 | ||||
|     secondaryUVAreaDistortion: 15.000001 | ||||
|     secondaryUVHardAngle: 88 | ||||
|     secondaryUVPackMargin: 4 | ||||
|   tangentSpace: | ||||
|     normalSmoothAngle: 60 | ||||
|     splitTangentsAcrossUV: 1 | ||||
|     normalImportMode: 0 | ||||
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|   importAnimation: 1 | ||||
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|     human: [] | ||||
|     skeleton: [] | ||||
|     armTwist: .5 | ||||
|     foreArmTwist: .5 | ||||
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|     legTwist: .5 | ||||
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|     legStretch: .0500000007 | ||||
|     feetSpacing: 0 | ||||
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								FricaDeGaze/Assets/masa.blend1
									
									
									
									
									
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								FricaDeGaze/Assets/masa.blend1.meta
									
									
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: 6f06310fab9d89742b729daad0d15cc1 | ||||
| DefaultImporter: | ||||
|   userData:  | ||||
							
								
								
									
										36
									
								
								FricaDeGaze/Assets/misca2.cs
									
									
									
									
									
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								FricaDeGaze/Assets/misca2.cs
									
									
									
									
									
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							| @@ -0,0 +1,36 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
| public class misca2 : MonoBehaviour { | ||||
| 	 | ||||
| 	IEnumerator Start () { | ||||
| 		//yield return new WaitForSeconds (0.2f); | ||||
| 		//float width = camera.pixelWidth; | ||||
|  | ||||
| 		Vector3 position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F)); | ||||
|  | ||||
| 		Vector3 pointA = transform.position; | ||||
| 		Vector3 pointB = pointA + new Vector3 (0.5f,0,0.5f); | ||||
| 		while (true) { | ||||
| 			yield return StartCoroutine(MoveObject(transform, pointA, position, 1.5f)); | ||||
| 			yield return StartCoroutine(MoveObject(transform, position, pointA, 1.5f)); | ||||
| 			position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F)); | ||||
|  | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) { | ||||
| 		float i = 0.0f; | ||||
| 		float rate = 1.0f / time; | ||||
| 		while (i < 1.0f) { | ||||
| 			i += Time.deltaTime * rate; | ||||
| 			thisTransform.position = Vector3.Lerp(startPos, endPos, i); | ||||
| 			yield return null;  | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	// Update is called once per frame | ||||
| 	void Update () { | ||||
| 	 | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								FricaDeGaze/Assets/misca2.cs.meta
									
									
									
									
									
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								FricaDeGaze/Assets/misca2.cs.meta
									
									
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: f6e251b779901f04db3728b14fd0da67 | ||||
| MonoImporter: | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
							
								
								
									
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								FricaDeGaze/Assets/misca3.cs
									
									
									
									
									
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								FricaDeGaze/Assets/misca3.cs
									
									
									
									
									
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							| @@ -0,0 +1,32 @@ | ||||
| using UnityEngine; | ||||
| using System.Collections; | ||||
|  | ||||
| public class misca3 : MonoBehaviour { | ||||
| 	 | ||||
| 	 | ||||
| 	 | ||||
| 	IEnumerator Start () { | ||||
| 		yield return new WaitForSeconds (0.5f); | ||||
| 		Vector3 pointA = transform.position; | ||||
| 		Vector3 pointB = pointA + new Vector3 (0,0.05f,0); | ||||
| 		while (true) { | ||||
| 			yield return StartCoroutine(MoveObject(transform, pointA, pointB, 0.5f)); | ||||
| 			yield return StartCoroutine(MoveObject(transform, pointB, pointA, 0.5f)); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) { | ||||
| 		float i = 0.0f; | ||||
| 		float rate = 1.0f / time; | ||||
| 		while (i < 1.0f) { | ||||
| 			i += Time.deltaTime * rate; | ||||
| 			thisTransform.position = Vector3.Lerp(startPos, endPos, i); | ||||
| 			yield return null;  | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| 	// Update is called once per frame | ||||
| 	void Update () { | ||||
| 		 | ||||
| 	} | ||||
| } | ||||
							
								
								
									
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								FricaDeGaze/Assets/misca3.cs.meta
									
									
									
									
									
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| fileFormatVersion: 2 | ||||
| guid: c0d2b45e067b8af4aafe3029b5b82676 | ||||
| MonoImporter: | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
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