mirror of
https://github.com/chibicitiberiu/frica-de-gaze
synced 2024-02-24 08:23:32 +00:00
Masa
This commit is contained in:
parent
3158ad6243
commit
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44
FricaDeGaze/Assets/MiscaPaianjen.cs
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44
FricaDeGaze/Assets/MiscaPaianjen.cs
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using UnityEngine;
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using System.Collections;
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public class MisacaPaianjen : MonoBehaviour {
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// Use this for initialization
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void Start () {
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itembounce();
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}
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Vector3 speed = new Vector3(0,0.002f,0);
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bool bouncing = true;
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// Update is called once per frame
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void Update () {
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if (bouncing == true) {
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this.transform.position += speed;
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} else if (bouncing == false) {
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this.transform.position -= speed;
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}
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//bouncing = !bouncing;
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}
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IEnumerator itembounce() {
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for(int i=0;i>1;i++)
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{
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// yield return new WaitForSeconds(0.002f);
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//bouncing = !bouncing;
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bouncing = !bouncing;
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yield return new WaitForSeconds(0.002f);
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}
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}
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}
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8
FricaDeGaze/Assets/MiscaPaianjen.cs.meta
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8
FricaDeGaze/Assets/MiscaPaianjen.cs.meta
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fileFormatVersion: 2
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guid: f63a20eaa3e3c1841b079fecfda81c75
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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15
FricaDeGaze/Assets/RandomSpider.cs
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15
FricaDeGaze/Assets/RandomSpider.cs
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using UnityEngine;
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using System.Collections;
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public class RandomSpider : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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8
FricaDeGaze/Assets/RandomSpider.cs.meta
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8
FricaDeGaze/Assets/RandomSpider.cs.meta
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fileFormatVersion: 2
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guid: 82e5532adcca69249891443803001d52
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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BIN
FricaDeGaze/Assets/masa.blend
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BIN
FricaDeGaze/Assets/masa.blend
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Binary file not shown.
88
FricaDeGaze/Assets/masa.blend.meta
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FricaDeGaze/Assets/masa.blend.meta
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fileFormatVersion: 2
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guid: f327a34c9a416b040af7f8ca1a669c92
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ModelImporter:
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serializedVersion: 16
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fileIDToRecycleName:
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100000: Fund
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100002: //RootNode
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100004: Picior1
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100006: Picior2
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100008: Picior3
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100010: Picior4
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400000: Fund
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400002: //RootNode
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400004: Picior1
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400006: Picior2
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400008: Picior3
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400010: Picior4
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2300000: Fund
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2300002: Picior1
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2300004: Picior2
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2300006: Picior3
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2300008: Picior4
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3300000: Fund
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3300002: Picior1
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3300004: Picior2
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3300006: Picior3
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3300008: Picior4
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4300000: Picior4
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4300002: Picior3
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4300004: Picior2
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4300006: Picior1
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4300008: Fund
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7400000: Default Take
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9500000: //RootNode
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materials:
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importMaterials: 1
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materialName: 0
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materialSearch: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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optimizeGameObjects: 0
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motionNodeName:
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animationCompression: 1
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animationRotationError: .5
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animationPositionError: .5
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animationScaleError: .5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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clipAnimations: []
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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importBlendShapes: 1
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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optimizeMeshForGPU: 1
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weldVertices: 1
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVPackMargin: 4
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tangentSpace:
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normalSmoothAngle: 60
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splitTangentsAcrossUV: 1
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normalImportMode: 0
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tangentImportMode: 1
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importAnimation: 1
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copyAvatar: 0
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humanDescription:
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human: []
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skeleton: []
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armTwist: .5
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foreArmTwist: .5
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upperLegTwist: .5
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legTwist: .5
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armStretch: .0500000007
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legStretch: .0500000007
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feetSpacing: 0
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rootMotionBoneName:
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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animationType: 2
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additionalBone: 0
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userData:
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BIN
FricaDeGaze/Assets/masa.blend1
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BIN
FricaDeGaze/Assets/masa.blend1
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Binary file not shown.
4
FricaDeGaze/Assets/masa.blend1.meta
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4
FricaDeGaze/Assets/masa.blend1.meta
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fileFormatVersion: 2
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guid: 6f06310fab9d89742b729daad0d15cc1
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DefaultImporter:
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userData:
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36
FricaDeGaze/Assets/misca2.cs
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36
FricaDeGaze/Assets/misca2.cs
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using UnityEngine;
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using System.Collections;
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public class misca2 : MonoBehaviour {
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IEnumerator Start () {
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//yield return new WaitForSeconds (0.2f);
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//float width = camera.pixelWidth;
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Vector3 position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F));
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Vector3 pointA = transform.position;
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Vector3 pointB = pointA + new Vector3 (0.5f,0,0.5f);
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while (true) {
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yield return StartCoroutine(MoveObject(transform, pointA, position, 1.5f));
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yield return StartCoroutine(MoveObject(transform, position, pointA, 1.5f));
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position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F));
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}
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}
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IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) {
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float i = 0.0f;
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float rate = 1.0f / time;
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while (i < 1.0f) {
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i += Time.deltaTime * rate;
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thisTransform.position = Vector3.Lerp(startPos, endPos, i);
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yield return null;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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8
FricaDeGaze/Assets/misca2.cs.meta
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8
FricaDeGaze/Assets/misca2.cs.meta
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fileFormatVersion: 2
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guid: f6e251b779901f04db3728b14fd0da67
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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32
FricaDeGaze/Assets/misca3.cs
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32
FricaDeGaze/Assets/misca3.cs
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using UnityEngine;
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using System.Collections;
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public class misca3 : MonoBehaviour {
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IEnumerator Start () {
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yield return new WaitForSeconds (0.5f);
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Vector3 pointA = transform.position;
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Vector3 pointB = pointA + new Vector3 (0,0.05f,0);
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while (true) {
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yield return StartCoroutine(MoveObject(transform, pointA, pointB, 0.5f));
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yield return StartCoroutine(MoveObject(transform, pointB, pointA, 0.5f));
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}
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}
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IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) {
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float i = 0.0f;
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float rate = 1.0f / time;
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while (i < 1.0f) {
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i += Time.deltaTime * rate;
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thisTransform.position = Vector3.Lerp(startPos, endPos, i);
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yield return null;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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8
FricaDeGaze/Assets/misca3.cs.meta
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8
FricaDeGaze/Assets/misca3.cs.meta
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fileFormatVersion: 2
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guid: c0d2b45e067b8af4aafe3029b5b82676
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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