This commit is contained in:
ligiatosa 2015-01-13 22:28:42 +02:00
parent 0d06c80685
commit 432c84802c
104 changed files with 16 additions and 14 deletions

View File

@ -39,17 +39,17 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -39,17 +39,17 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -39,10 +39,10 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -50,7 +50,7 @@
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -39,10 +39,10 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -50,7 +50,7 @@
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -51,6 +51,7 @@ ModelImporter:
100090: Spine1 100090: Spine1
100092: Spine2 100092: Spine2
100094: Spine3 100094: Spine3
100096: Spider
400000: //RootNode 400000: //RootNode
400002: trnt_body 400002: trnt_body
400004: trnt_eyes 400004: trnt_eyes
@ -99,6 +100,7 @@ ModelImporter:
400090: Spine1 400090: Spine1
400092: Spine2 400092: Spine2
400094: Spine3 400094: Spine3
400096: Spider
2300000: trnt_body 2300000: trnt_body
2300002: trnt_eyes 2300002: trnt_eyes
3300000: trnt_body 3300000: trnt_body

View File

@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

View File

@ -23,7 +23,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

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