This commit is contained in:
Tiberiu Chibici 2015-01-13 23:48:48 +02:00
commit 3e025cfe40
112 changed files with 44 additions and 29 deletions

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@ -39,17 +39,17 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -39,17 +39,17 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\MouseLook.cs" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
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</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -39,10 +39,10 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -50,7 +50,7 @@
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

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@ -39,10 +39,10 @@
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEditor"> <Reference Include="UnityEditor">
<HintPath>E:/SDKs/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -50,7 +50,7 @@
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" /> <Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" /> <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<Reference Include="UnityEngine.UI"> <Reference Include="UnityEngine.UI">
<HintPath>E:/SDKs/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath> <HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View File

@ -51,6 +51,7 @@ ModelImporter:
100090: Spine1 100090: Spine1
100092: Spine2 100092: Spine2
100094: Spine3 100094: Spine3
100096: Spider
400000: //RootNode 400000: //RootNode
400002: trnt_body 400002: trnt_body
400004: trnt_eyes 400004: trnt_eyes
@ -99,6 +100,7 @@ ModelImporter:
400090: Spine1 400090: Spine1
400092: Spine2 400092: Spine2
400094: Spine3 400094: Spine3
400096: Spider
2300000: trnt_body 2300000: trnt_body
2300002: trnt_eyes 2300002: trnt_eyes
3300000: trnt_body 3300000: trnt_body

View File

@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 11.00
Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-CSharp-firstpass-vs.csproj", "{42BC90A2-817C-3CE9-3483-ECCB5166C46D}" Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-CSharp-firstpass-vs.csproj", "{42BC90A2-817C-3CE9-3483-ECCB5166C46D}"
EndProject EndProject
Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-CSharp-vs.csproj", "{5979DAC1-7534-B99A-F626-3716543927F7}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -13,11 +15,15 @@ Global
{42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Debug|Any CPU.Build.0 = Debug|Any CPU {42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.ActiveCfg = Release|Any CPU {42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.Build.0 = Release|Any CPU {42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.Build.0 = Release|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

View File

@ -3,6 +3,8 @@ Microsoft Visual Studio Solution File, Format Version 11.00
Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-CSharp-firstpass.csproj", "{42BC90A2-817C-3CE9-3483-ECCB5166C46D}" Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-CSharp-firstpass.csproj", "{42BC90A2-817C-3CE9-3483-ECCB5166C46D}"
EndProject EndProject
Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-CSharp.csproj", "{5979DAC1-7534-B99A-F626-3716543927F7}"
EndProject
Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-UnityScript-firstpass.unityproj", "{69E5724F-5132-70E4-F6C2-99F1516B8593}" Project("{CBAEB5C9-9422-1C3C-8D96-61F0B7398125}") = "FricaDeGaze", "Assembly-UnityScript-firstpass.unityproj", "{69E5724F-5132-70E4-F6C2-99F1516B8593}"
EndProject EndProject
Global Global
@ -15,6 +17,10 @@ Global
{42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Debug|Any CPU.Build.0 = Debug|Any CPU {42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.ActiveCfg = Release|Any CPU {42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.Build.0 = Release|Any CPU {42BC90A2-817C-3CE9-3483-ECCB5166C46D}.Release|Any CPU.Build.0 = Release|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5979DAC1-7534-B99A-F626-3716543927F7}.Release|Any CPU.Build.0 = Release|Any CPU
{69E5724F-5132-70E4-F6C2-99F1516B8593}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {69E5724F-5132-70E4-F6C2-99F1516B8593}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{69E5724F-5132-70E4-F6C2-99F1516B8593}.Debug|Any CPU.Build.0 = Debug|Any CPU {69E5724F-5132-70E4-F6C2-99F1516B8593}.Debug|Any CPU.Build.0 = Debug|Any CPU
{69E5724F-5132-70E4-F6C2-99F1516B8593}.Release|Any CPU.ActiveCfg = Release|Any CPU {69E5724F-5132-70E4-F6C2-99F1516B8593}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -23,7 +29,7 @@ Global
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj StartupItem = Assembly-CSharp.csproj
Policies = $0 Policies = $0
$0.TextStylePolicy = $1 $0.TextStylePolicy = $1

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@ -1,8 +1,8 @@
<Properties> <Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets\RandomSpider.cs">
<Files> <Files>
<File FileName="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" Line="15" Column="63" /> <File FileName="Assets\RandomSpider.cs" Line="9" Column="3" />
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<MonoDevelop.Ide.DebuggingService.Breakpoints> <MonoDevelop.Ide.DebuggingService.Breakpoints>

View File

@ -1,20 +1,21 @@
Initialize engine version: 4.6.1f1 (d1db7a1b5196) Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1
Direct3D: Direct3D:
Version: Direct3D 11.0 [level 10.1] Version: Direct3D 11.0 [level 11.0]
Renderer: ATI Mobility Radeon HD 4500/5100 Series (ID=0x9553) Renderer: NVIDIA GeForce 820M (ID=0x1140)
Vendor: ATI Vendor: NVIDIA
VRAM: 505 MB VRAM: 1994 MB
Begin MonoManager ReloadAssembly Begin MonoManager ReloadAssembly
Platform assembly: E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.dll into Unity Child Domain Loading C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Platform assembly: C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Loading C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.UI.dll (this message is harmless) Platform assembly: C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Loading C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.291 seconds - Completed reload, in 0.047 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0 desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input. <RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized. <RI> Input initialized.
Platform assembly: E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Facultate\VR\Lab4_FricaDeGaze\FricaDeGaze\FricaDeGaze_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: C:\Users\ligia_000\Documents\PCWorkspace\frica-de-gaze\FricaDeGaze\FricaDeGaze_Data\Managed\Boo.Lang.dll (this message is harmless)

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