mirror of
https://github.com/chibicitiberiu/frica-de-gaze
synced 2024-02-24 08:23:32 +00:00
37 lines
1002 B
C#
37 lines
1002 B
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
public class misca2 : MonoBehaviour {
|
|||
|
|
|||
|
IEnumerator Start () {
|
|||
|
//yield return new WaitForSeconds (0.2f);
|
|||
|
//float width = camera.pixelWidth;
|
|||
|
|
|||
|
Vector3 position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F));
|
|||
|
|
|||
|
Vector3 pointA = transform.position;
|
|||
|
Vector3 pointB = pointA + new Vector3 (0.5f,0,0.5f);
|
|||
|
while (true) {
|
|||
|
yield return StartCoroutine(MoveObject(transform, pointA, position, 1.5f));
|
|||
|
yield return StartCoroutine(MoveObject(transform, position, pointA, 1.5f));
|
|||
|
position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F));
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) {
|
|||
|
float i = 0.0f;
|
|||
|
float rate = 1.0f / time;
|
|||
|
while (i < 1.0f) {
|
|||
|
i += Time.deltaTime * rate;
|
|||
|
thisTransform.position = Vector3.Lerp(startPos, endPos, i);
|
|||
|
yield return null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update () {
|
|||
|
|
|||
|
}
|
|||
|
}
|