frica-de-gaze/FricaDeGaze/Assets/misca2.cs

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2015-01-13 22:03:49 +00:00
using UnityEngine;
using System.Collections;
public class misca2 : MonoBehaviour {
IEnumerator Start () {
//yield return new WaitForSeconds (0.2f);
//float width = camera.pixelWidth;
Vector3 position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F));
Vector3 pointA = transform.position;
Vector3 pointB = pointA + new Vector3 (0.5f,0,0.5f);
while (true) {
yield return StartCoroutine(MoveObject(transform, pointA, position, 1.5f));
yield return StartCoroutine(MoveObject(transform, position, pointA, 1.5f));
position = new Vector3(Random.Range(-5.0F, 5.0F), 0, Random.Range(-5.0F, 5.0F));
}
}
IEnumerator MoveObject (Transform thisTransform, Vector3 startPos, Vector3 endPos, float time) {
float i = 0.0f;
float rate = 1.0f / time;
while (i < 1.0f) {
i += Time.deltaTime * rate;
thisTransform.position = Vector3.Lerp(startPos, endPos, i);
yield return null;
}
}
// Update is called once per frame
void Update () {
}
}