frica-de-gaze/FricaDeGaze/Assets/Scripts/SpiderMove.cs

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2015-01-14 10:31:17 +00:00
using UnityEngine;
using System.Collections;
public class SpiderMove : MonoBehaviour {
public float Speed;
Vector3 source;
Vector3 destination;
Vector3 generaterandom()
{
// Generate positions outside box
float x, z;
x = Random.Range(-4f, 4f);
z = -Random.Range(-4f, 4f);
return new Vector3 (x, .2f, z);
}
IEnumerator Start () {
source = generaterandom ();
destination = generaterandom ();
gameObject.transform.forward = destination - source;
gameObject.transform.position = source;
yield return null;
}
// Update is called once per frame
void Update ()
{
gameObject.transform.position += gameObject.transform.forward * Speed;
if (Mathf.Abs(gameObject.transform.position.x) > 5f
|| Mathf.Abs(gameObject.transform.position.y) > 5f
|| Mathf.Abs(gameObject.transform.position.z) > 5f)
Destroy (gameObject);
}
}