Tiberiu Chibici
914ae0de0d
Implemented script to generate Resources.g.h file linking assets to code. Added assets from old project.
58 lines
1.2 KiB
Plaintext
Executable File
58 lines
1.2 KiB
Plaintext
Executable File
fileFormatVersion: 2
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guid: 7bcd7c9176b919c498be7b3d3b1d5077
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timeCreated: 1477861161
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licenseType: Free
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TextureImporter:
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fileIDToRecycleName: {}
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serializedVersion: 2
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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linearTexture: 0
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correctGamma: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 0
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cubemapConvolution: 0
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cubemapConvolutionSteps: 7
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -1
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maxTextureSize: 2048
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textureSettings:
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filterMode: -1
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aniso: -1
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mipBias: -1
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wrapMode: 1
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nPOTScale: 0
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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allowsAlphaSplitting: 0
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaIsTransparency: 1
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textureType: 8
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buildTargetSettings: []
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spriteSheet:
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sprites: []
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outline: []
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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