69 lines
1020 B
C++
69 lines
1020 B
C++
/*
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* GameState.h
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*
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* Created on: Nov 13, 2016
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* Author: tibi
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*/
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#ifndef MODEL_GAMESTATE_H_
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#define MODEL_GAMESTATE_H_
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#include <model/Level.h>
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#include <model/Player.h>
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#include <model/GameConfig.h>
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#include <graphics/SdlRenderer.h>
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#include <graphics/GameRenderer.h>
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#include <graphics/GuiRenderer.h>
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#include <resources/ResourceManager.h>
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#include <memory>
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namespace farmlands {
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struct ViewportState
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{
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bool initialized;
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int width, height;
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};
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struct Camera
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{
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float posX, posY;
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float scale;
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};
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struct GuiState
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{
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};
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struct GameState
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{
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// Resource layer
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resources::ResourceManager resManager;
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// Graphics layer
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graphics::SdlRenderer sdlRenderer;
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graphics::GuiRenderer guiRenderer;
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graphics::GameRenderer gameRenderer;
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// Gui
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GuiState gui;
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// Settings
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model::GameConfig gameConfig;
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// Current game
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ViewportState viewport;
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Camera camera;
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model::Player player;
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model::Level* currentLevel;
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float elapsedTime;
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};
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}
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#endif /* MODEL_GAMESTATE_H_ */
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