61 lines
831 B
C++
61 lines
831 B
C++
/*
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* Camera.cpp
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*
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* Created on: Dec 1, 2016
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* Author: tibi
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*/
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#include <GameState.h>
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#include <components/basic/Camera.h>
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#include <model/Component.h>
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#include <iostream>
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using namespace farmlands::model;
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namespace farmlands {
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namespace components {
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namespace basic {
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Camera::Camera()
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: scale(1),
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mainCamera(true)
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{
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}
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Camera::~Camera()
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{
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}
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Component* Camera::clone()
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{
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Camera* clone = new Camera();
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clone->mainCamera = mainCamera;
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clone->scale = scale;
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return clone;
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}
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void Camera::onCreate()
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{
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if (mainCamera)
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{
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GameState::current().renderContext.setCamera(gameObject);
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}
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}
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void Camera::dump(unsigned level)
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{
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for (unsigned i = 0; i < level; i++)
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std::cout<<" ";
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std::cout << " .Component: Camera ";
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std::cout << "main="<<mainCamera<<" ";
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std::cout << "scale="<<scale<<"\n";
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}
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}
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}
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}
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