71 lines
1.9 KiB
XML
71 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Scene cellWidth="16"
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cellHeight="16">
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<!-- Main camera -->
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<GameObject name="Main Camera">
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<Transform />
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<Camera scale="4" mainCamera="true" />
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<GameTime />
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<Weather />
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</GameObject>
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<!-- Background object -->
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<GameObject name="Map">
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<Map src="maps/Farm.map" />
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<MapRenderer />
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</GameObject>
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<GameObject name="Object Layer">
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<Transform />
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<Grid w="380" h="250" />
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</GameObject>
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<!-- Player object -->
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<GameObject name="Player">
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<Transform x="120" y="100" />
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<Sprite src="sprites/Player.sprite" />
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<SpriteRenderer />
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<Collider x="0.2" y="0.75"
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w="0.6" h="0.25"
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solid="true" />
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<Inventory capacity="30" />
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<Player hp="100" maxHp="100"
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energy="100" maxEnergy="100"
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money="50" />
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</GameObject>
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<GameObject name="Pickables">
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<Transform />
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</GameObject>
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<!-- Debug object -->
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<GameObject name="Debug">
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<DebugController />
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</GameObject>
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<GameObject name="enemyTest">
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<Transform x="125" y="110" />
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<Sprite src="sprites/Player.sprite" />
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<SpriteRenderer />
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<Collider x="0" y="0.5"
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w="1" h="0.5"
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solid="true" />
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<MovingNpcController />
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</GameObject>
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<GameObject name="something">
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<Transform x="130.5" y="100.3" />
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<Sprite w="5" h="3"
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anchorX="0" anchorY="0">
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<State name="Normal">
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<Frame tileSet="tilesets/Ground.png" cell="15" duration="1" />
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</State>
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</Sprite>
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<SpriteRenderer />
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<Collider solid="true"
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x="0" y="0.5"
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w="1" h="0.5" />
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</GameObject>
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</Scene> |