farmlands/assets/items/Tools.items
Tiberiu Chibici 6a35b11ec2 Player changes:
- reimplemented & improved player inventory
- now player has "Action2" which means he can interact with the
environment
- added weapon energy cost
- updated player action interface
2016-12-12 23:28:41 +02:00

48 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<ItemCollection>
<GameObject name="Stone hoe">
<Transform />
<Sprite src="sprites/items/HoeStone.sprite" />
<SpriteRenderer />
<Item name="Stone pickaxe"
description="The most basic type of pickaxe. It can break small stones."
level="1" />
<Weapon damage="0.5"
critProbability="0"
critDamage="0"
attackDuration="0.2"
energyCost="1" />
<Hoe />
</GameObject>
<GameObject name="Rusty watering can">
<Transform />
<Sprite src="sprites/items/RustyWateringCan.sprite" />
<SpriteRenderer />
<Item name="Rusty watering can"
description="Small and rusty watering can."
level="1" />
<Weapon damage="0"
critProbability="0"
critDamage="0"
attackDuration="0.2"
energyCost="1" />
<WateringCan capacity="10" amountLeft="10" />
</GameObject>
<!--
<GameObject name="Stone pickaxe">
<Transform />
<SpriteRenderer sprite="sprites/items/StonePickaxe.sprite" />
<Item name="Stone pickaxe"
description="The most basic type of pickaxe. It can break small stones."
level="1" />
<Weapon damage="1"
critProbability="0"
critDamage="0"
attackDuration="0.5" />
<PickaxeItem />
</GameObject>
-->
</ItemCollection>