/*
* Scene.h
*
* Created on: Dec 1, 2016
* Author: tibi
*/
#ifndef MODEL_SCENE_H_
#define MODEL_SCENE_H_
#include
#include
namespace farmlands {
namespace model {
struct Scene
{
uint32_t cellWidth = 1, cellHeight = 1;
base::GameObject root;
};
} /* namespace model */
} /* namespace farmlands */
#endif /* MODEL_SCENE_H_ */