/* * Scene.h * * Created on: Dec 1, 2016 * Author: tibi */ #ifndef MODEL_SCENE_H_ #define MODEL_SCENE_H_ #include #include namespace farmlands { namespace model { struct Scene { uint32_t cellWidth = 1, cellHeight = 1; base::GameObject root; }; } /* namespace model */ } /* namespace farmlands */ #endif /* MODEL_SCENE_H_ */