/* * SpriteRenderer.h * * Created on: Nov 30, 2016 * Author: tibi */ #ifndef GRAPHICS_SPRITERENDERER_H_ #define GRAPHICS_SPRITERENDERER_H_ #include #include #include #include #include namespace farmlands { namespace graphics { class SpriteRenderer: public base::Component { public: SpriteRenderer(); virtual ~SpriteRenderer(); virtual base::Component* clone() override; virtual void dump(unsigned level) override; virtual void onInitialize() override; virtual void onRender() override; virtual void onPostRender() override; // Public fields base::Sprite* sprite; private: void getCell(SDL_Texture* texture, uint32_t cell, int* outX, int* outY); // Private fields base::Transform* m_transform; base::RenderContext* m_context; }; } /* namespace graphics */ } /* namespace farmlands */ #endif /* GRAPHICS_SPRITERENDERER_H_ */