/* * Transform.cpp * * Created on: Dec 2, 2016 * Author: tibi */ #include #include #include namespace farmlands { namespace model { Transform::Transform(GameObject* obj) : x(0), y(0), w(0), h(0), gameObject(obj) { } float Transform::globalX() const { if (gameObject->parent()) return gameObject->parent()->transform.globalX() + x; return x; } float Transform::globalY() const { if (gameObject->parent()) return gameObject->parent()->transform.globalY() + y; return y; } void Transform::setGlobalX(float x) { if (gameObject->parent()) this->x = x - gameObject->parent()->transform.globalX(); this->x = x; } void Transform::setGlobalY(float y) { if (gameObject->parent()) this->y = y - gameObject->parent()->transform.globalY(); this->y = y; } } } /* namespace farmlands */