/* * Component.h * * Created on: Nov 30, 2016 * Author: tibi */ #ifndef COMPONENT_H_ #define COMPONENT_H_ #include namespace farmlands { namespace base { class GameObject; class Component { public: Component(); virtual ~Component(); // Game object methods virtual void onCreate(); virtual void onInitialize(); virtual bool onEvent(SDL_Event& event); virtual void onUpdateLogic(); virtual void onPreRender(); virtual void onRender(); virtual void onPostRender(); virtual void onDestroy(); GameObject* gameObject; }; } /* namespace base */ } /* namespace farmlands */ #endif /* COMPONENT_H_ */