using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using Model; using UnityEngine; namespace Storage { public static class MapLoader { public static void LoadLayer(Map map, string layerName, string dataCsv) { // Process layer attributes Layer layer = new Layer(); layer.Name = layerName; // Split into substrings string[] dataRows = dataCsv.Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries); for (int y = 0; y < dataRows.Length; y++) { string[] dataRowItems = dataRows[y].Trim().Split(','); // Allocate cells if (y == 0) { layer.Cells = new int[dataRows.Length, dataRowItems.Length]; layer.Width = dataRowItems.Length; layer.Height = dataRows.Length; } // Set cells for (int x = 0; x < layer.Width; x++) layer.Cells[y, x] = Int32.Parse(dataRowItems[x]); } // Add layer map.Layers.Add(layer); } } }