/* * UIElement.cpp * * Created on: Nov 27, 2016 * Author: tibi */ #include #include using namespace farmlands::graphics::backend; namespace farmlands { namespace gui { namespace primitives { UIElement::UIElement() : m_x(0), m_y(0), m_w(0), m_h(0) { } UIElement::~UIElement() { } void UIElement::render(graphics::RenderContext* context) { if (m_backColor.a > 0) { SDL_Rect rect = { (int) m_x, (int) m_y, (int) m_w, (int) m_h }; SDL_SetRenderDrawColor(SdlRenderer::instance().internalRenderer(), m_backColor.r, m_backColor.g, m_backColor.b, m_backColor.a); SDL_RenderFillRect(SdlRenderer::instance().internalRenderer(), &rect); } } bool UIElement::handleEvent(SDL_Event& event) { return false; } void UIElement::setPosition(float x, float y) { m_x = x; m_y = y; } void UIElement::setSize(float w, float h) { m_w = w; m_h = h; } void UIElement::setBackColor(SDL_Color backColor) { m_backColor = backColor; } void UIElement::setBackColor(float r, float g, float b, float a) { m_backColor.r = r * 255; m_backColor.g = g * 255; m_backColor.b = b * 255; m_backColor.a = a * 255; } } /* namespace primitives */ } /* namespace gui */ } /* namespace farmlands */