Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons.
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27
src/model/Scene.h
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27
src/model/Scene.h
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/*
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* Scene.h
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*
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* Created on: Dec 1, 2016
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* Author: tibi
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*/
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#ifndef MODEL_SCENE_H_
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#define MODEL_SCENE_H_
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#include <base/GameObject.h>
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#include <vector>
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namespace farmlands {
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namespace model {
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struct Scene
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{
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uint32_t cellWidth = 1, cellHeight = 1;
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base::GameObject root;
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};
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} /* namespace model */
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} /* namespace farmlands */
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#endif /* MODEL_SCENE_H_ */
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