Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons.
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								assets/sprites/items/Lvl1Sword.sprite
									
									
									
									
									
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								assets/sprites/items/Lvl1Sword.sprite
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="Lvl1Sword" 
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	    anchorX="0" anchorY="1">
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	<State name="Normal">
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        <Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="1" />
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    </State>
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    <State name="Attack">
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        <Frame tileSet="sprites/items/sword.png" cell="1" w="1" h="1" duration="1" />
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    </State>
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</Sprite>
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								assets/sprites/items/Lvl2Sword.sprite
									
									
									
									
									
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								assets/sprites/items/Lvl2Sword.sprite
									
									
									
									
									
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="Lvl2Sword" 
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        anchorX="0" anchorY="1">
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    <State name="Normal">
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        <Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="1" />
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    </State>
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    <State name="Attack">
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        <Frame tileSet="sprites/items/sword.png" cell="0" w="1" h="1" duration="10" />
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        <Frame tileSet="sprites/items/sword.png" cell="1" w="1" h="1" duration="10" />
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    </State>
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</Sprite>
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@@ -1,36 +0,0 @@
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{
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	"name" : "Level 1 sword",
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	"anchorX" : 0,
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	"anchorY" : 1,
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	"states" : 
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	[
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		{
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			"name" : "Normal",
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			"frames" :
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			[
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				{
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					"tileSet" : "tilesets/PlayerTiles.png",
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					"cell" : 0,
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					"width" : 1,
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					"height" : 2,
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					"duration" : 1
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				}
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			]
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		},
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		{
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			"name" : " Attack",
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			"frames" :
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			[
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				{
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					"tileSet" : "tilesets/PlayerTiles.png",
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					"cell" : 2,
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					"width" : 1,
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					"height" : 2,
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					"duration" : 1
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				}
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			]
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		}
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	]
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}
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								assets/sprites/items/sword.png
									
									
									
									
									
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								assets/sprites/items/sword.png
									
									
									
									
									
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