Implemented many things. Refactored parsers. Added some behaviors and items. Added weapons.

This commit is contained in:
2016-12-02 20:29:40 +02:00
parent 0b6a988184
commit f255905c73
70 changed files with 1614 additions and 908 deletions

17
assets/items/Tools.items Normal file
View File

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8" ?>Player
<ItemCollection>
<GameObject name="Stone pickaxe">
<Transform />
<SpriteRenderer sprite="sprites/items/StonePickaxe.sprite" />
<Item name="Stone pickaxe"
description="The most basic type of pickaxe. It can break small stones."
level="1" />
<Weapon damage="1"
critProbability="0"
critDamage="0"
attackDuration="0.5" />
<PickaxeItem />
</GameObject>
</ItemCollection>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<ItemCollection>
<GameObject name="Level 1 Sword">
<Transform />
<SpriteRenderer sprite="sprites/items/Lvl1Sword.sprite" />
<Item name="Level 1 Sword"
description="Better than nothing."
level="1" />
<Weapon damage="3"
critProbability="0.01"
critDamage="9"
attackDuration="0.4" />
</GameObject>
<GameObject name="Level 2 Sword">
<Transform />
<SpriteRenderer sprite="sprites/items/Lvl2Sword.sprite" />
<Item name="Level 2 Sword"
description="Better than basic sword."
level="2" />
<Weapon damage="6"
critProbability="0.01"
critDamage="18"
attackDuration="0.4" />
</GameObject>
</ItemCollection>

View File

@ -1,15 +0,0 @@
{
"name" : "Level 1 Sword",
"description" : "Most basic sword.",
"enemyDamage" : 3,
"attackDuration" : 10,
"criticalProbability" : 0.01,
"level" : 1,
"tool" : true,
"giftable" : false,
"sellable" : false,
"sprite" : "sprites/items/lvl1_sword.sprite"
}

View File

@ -1,16 +0,0 @@
{
"name" : "Stone pickaxe",
"description" : "The most basic type of pickaxe. It can break small stones.",
"enemyDamage" : 1,
"criticalProbability" : 0,
"level" : 1,
"tool" : true,
"giftable" : false,
"sellable" : false,
"sprite" : "sprites/items/stone_pickaxe.sprite",
"controller" : "PickaxeItem"
}