Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code. Added assets from old project.
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@ -32,6 +32,8 @@ namespace model {
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Cell cell(size_t layer, size_t row, size_t col) const;
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void setCell(size_t layer, size_t row, size_t col, Cell value);
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size_t m_cellWidth, m_cellHeight;
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private:
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Cell* m_cells;
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size_t m_layers;
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