Implemented resource manager which can load textures and levels.

Implemented script to generate Resources.g.h file linking assets to code.
Added assets from old project.
This commit is contained in:
2016-11-12 14:17:00 +02:00
parent 294fd6e2ac
commit 914ae0de0d
74 changed files with 14937 additions and 304 deletions

View File

@ -32,6 +32,8 @@ namespace model {
Cell cell(size_t layer, size_t row, size_t col) const;
void setCell(size_t layer, size_t row, size_t col, Cell value);
size_t m_cellWidth, m_cellHeight;
private:
Cell* m_cells;
size_t m_layers;