Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code. Added assets from old project.
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@@ -32,6 +32,8 @@ namespace model {
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Cell cell(size_t layer, size_t row, size_t col) const;
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void setCell(size_t layer, size_t row, size_t col, Cell value);
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size_t m_cellWidth, m_cellHeight;
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private:
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Cell* m_cells;
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size_t m_layers;
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24
src/model/Player.h
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24
src/model/Player.h
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@@ -0,0 +1,24 @@
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/*
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* Player.h
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*
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* Created on: Nov 12, 2016
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* Author: tibi
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*/
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#ifndef MODEL_PLAYER_H_
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#define MODEL_PLAYER_H_
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namespace farmlands {
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namespace model {
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struct Player
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{
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float posX, posY;
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};
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}
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}
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#endif /* MODEL_PLAYER_H_ */
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