Implemented resource manager which can load textures and levels.

Implemented script to generate Resources.g.h file linking assets to code.
Added assets from old project.
This commit is contained in:
2016-11-12 14:17:00 +02:00
parent 294fd6e2ac
commit 914ae0de0d
74 changed files with 14937 additions and 304 deletions

View File

@ -5,6 +5,25 @@
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.python.pydev.PyDevBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.ui.externaltools.ExternalToolBuilder</name>
<triggers>full,incremental,</triggers>
<arguments>
<dictionary>
<key>LaunchConfigHandle</key>
<value>&lt;project&gt;/.externalToolBuilders/Prepare Assets.launch</value>
</dictionary>
<dictionary>
<key>incclean</key>
<value>true</value>
</dictionary>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
<triggers>clean,full,incremental,</triggers>
@ -23,5 +42,6 @@
<nature>org.eclipse.cdt.core.ccnature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
<nature>org.python.pydev.pythonNature</nature>
</natures>
</projectDescription>