Implemented resource manager which can load textures and levels.
Implemented script to generate Resources.g.h file linking assets to code. Added assets from old project.
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20
.project
20
.project
@ -5,6 +5,25 @@
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<projects>
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</projects>
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<buildSpec>
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<buildCommand>
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<name>org.python.pydev.PyDevBuilder</name>
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<arguments>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.ui.externaltools.ExternalToolBuilder</name>
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<triggers>full,incremental,</triggers>
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<arguments>
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<dictionary>
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<key>LaunchConfigHandle</key>
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<value><project>/.externalToolBuilders/Prepare Assets.launch</value>
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</dictionary>
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<dictionary>
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<key>incclean</key>
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<value>true</value>
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</dictionary>
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</arguments>
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</buildCommand>
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<buildCommand>
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<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
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<triggers>clean,full,incremental,</triggers>
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@ -23,5 +42,6 @@
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<nature>org.eclipse.cdt.core.ccnature</nature>
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<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
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<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
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<nature>org.python.pydev.pythonNature</nature>
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</natures>
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</projectDescription>
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