Player changes:
- reimplemented & improved player inventory - now player has "Action2" which means he can interact with the environment - added weapon energy cost - updated player action interface
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		@@ -26,12 +26,10 @@
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        <Transform x="120" y="100" />
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        <Sprite src="sprites/Player.sprite" />
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        <SpriteRenderer />
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        <PlayerMovement />
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        <PlayerInventory capacity="30" />
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        <GameObject name="Inventory">
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            <Transform />
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        </GameObject>
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        <Inventory capacity="30" />
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        <Player hp="100" maxHp="100"
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                energy="100" maxEnergy="100"
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                money="50" />
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    </GameObject>
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    <!-- Debug object -->
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