Implemented some tools. Also, implemented inventory.

This commit is contained in:
2016-12-03 19:43:28 +02:00
parent 91c0da855b
commit 0dc77aacb4
38 changed files with 1713 additions and 654 deletions

View File

@@ -7,4 +7,33 @@
#include <math/GameMath.h>
namespace farmlands {
static const float Sqrt2 = 1.41421356237309504880f;
static const float DirectionVectorX[] =
{
0, 1, 0, Sqrt2, // none, E, N, NE
-1, 0, -Sqrt2, 0, // W, inv, NW, inv
0, Sqrt2, 0, 0, // S, SE, inv, inv
-Sqrt2, 0, 0, 0 // SW, inv, inv, inv
};
static const float DirectionVectorY[] =
{
0, 0, -1, -Sqrt2, // none, E, N, NE
0, 0, -Sqrt2, 0, // W, inv, NW, inv
1, Sqrt2, 0, 0, // S, SE, inv, inv
Sqrt2, 0, 0, 0 // SW, inv, inv, inv
};
void translate(float x, float y, model::Direction direction, float distance, float* outX, float *outY)
{
float dx = DirectionVectorX[direction];
float dy = DirectionVectorY[direction];
*outX = x + dx * distance;
*outY = y + dy * distance;
}
}

View File

@@ -8,18 +8,23 @@
#ifndef MATH_GAMEMATH_H_
#define MATH_GAMEMATH_H_
template<typename TVal, typename TMin, typename TMax>
TVal clamp (TVal value, TMin min, TMax max)
{
if (value < min)
return min;
#include <model/Direction.h>
if (value > max)
return max;
namespace farmlands {
template<typename TVal, typename TMin, typename TMax>
TVal clamp (TVal value, TMin min, TMax max)
{
if (value < min)
return min;
if (value > max)
return max;
return value;
}
void translate(float x, float y, model::Direction direction, float distance, float* outX, float *outY);
return value;
}
#endif /* MATH_GAMEMATH_H_ */