Implemented some tools. Also, implemented inventory.
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@@ -14,26 +14,29 @@ namespace assets {
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/**
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* Maps tiles to ground name
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*/
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enum class Ground
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enum Ground
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{
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Dirt = 0,
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DirtVariation0 = 1,
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DirtVariation1 = 2,
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DirtVariation2 = 3,
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DirtVariation3 = 4,
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DirtVariation4 = 5,
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DirtVariation5 = 6,
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DirtVariation6 = 7,
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DirtVariation7 = 8,
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DirtVariation8 = 9,
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None = 0,
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Dirt = 1,
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DirtVariation0 = 2,
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DirtVariation1 = 3,
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DirtVariation2 = 4,
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DirtVariation3 = 5,
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DirtVariation4 = 6,
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DirtVariation5 = 7,
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DirtVariation6 = 8,
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DirtVariation7 = 9,
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DirtVariation8 = 10,
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SoilCenter = 30,
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SoilDry = 92,
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SoilWet = 36
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SoilWet = 98,
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Water = 180,
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};
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inline bool groundIsDirt(int cell) { return cell >= Ground::Dirt && cell <= Ground::DirtVariation8; }
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inline bool groundIsDrySoil(int cell) { return cell == Ground::SoilCenter; }
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inline bool groundIsDrySoil(int cell) { return cell == Ground::SoilDry; }
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inline bool groundIsWetSoil(int cell) { return cell == Ground::SoilWet; }
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}
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