Implemented some tools. Also, implemented inventory.
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@ -15,6 +15,20 @@
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<Hoe />
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</GameObject>
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<GameObject name="Rusty watering can">
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<Transform />
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<Sprite src="sprites/items/RustyWateringCan.sprite" />
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<SpriteRenderer />
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<Item name="Rusty watering can"
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description="Small and rusty watering can."
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level="1" />
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<Weapon damage="0"
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critProbability="0"
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critDamage="0"
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attackDuration="0.2" />
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<WateringCan capacity="10" amountLeft="10" />
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</GameObject>
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<!--
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<GameObject name="Stone pickaxe">
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<Transform />
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