Large refactoring. Also, reimplemented resource manager to use parsers. Changed from json to xml (it allows comments!!!).
This commit is contained in:
41
assets/sprites/Player.sprite
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41
assets/sprites/Player.sprite
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<?xml version="1.0" encoding="utf-8" ?>
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<Sprite name="Player"
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anchorX="0.5" anchorY="1">
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<State name="Idle right">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="0" w="1" h="2" duration="1" />
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</State>
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<State name="Idle up">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="2" w="1" h="2" duration="1" />
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</State>
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<State name="Idle left">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="4" w="1" h="2" duration="1" />
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</State>
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<State name="Idle down">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="6" w="1" h="2" duration="1" />
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</State>
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<State name="Walking right">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="0" w="1" h="2" duration="7" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="1" w="1" h="2" duration="7" />
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</State>
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<State name="Walking up">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="2" w="1" h="2" duration="7" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="3" w="1" h="2" duration="7" />
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</State>
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<State name="Walking left">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="4" w="1" h="2" duration="7" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="5" w="1" h="2" duration="7" />
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</State>
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<State name="Walking down">
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<Frame tileSet="tilesets/PlayerTiles.png" cell="6" w="1" h="2" duration="7" />
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<Frame tileSet="tilesets/PlayerTiles.png" cell="7" w="1" h="2" duration="7" />
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</State>
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</Sprite>
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36
assets/sprites/items/lvl1_sword.sprite
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36
assets/sprites/items/lvl1_sword.sprite
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{
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"name" : "Level 1 sword",
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"anchorX" : 0,
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"anchorY" : 1,
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"states" :
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[
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{
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"name" : "Normal",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 0,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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},
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{
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"name" : " Attack",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 2,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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}
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]
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}
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36
assets/sprites/items/stone_pickaxe.sprite
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36
assets/sprites/items/stone_pickaxe.sprite
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{
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"name" : "Stone pickaxe",
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"anchorX" : 0,
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"anchorY" : 1,
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"states" :
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[
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{
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"name" : "Normal",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 0,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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},
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{
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"name" : "Attack",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 2,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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}
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]
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}
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@ -1,148 +0,0 @@
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{
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"name" : "Player",
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"anchorX" : 0.5,
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"anchorY" : 1,
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"states" :
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[
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{
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"name" : "Idle right",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 0,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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},
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{
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"name" : "Idle up",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 2,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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},
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{
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"name" : "Idle left",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 4,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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},
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{
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"name" : "Idle down",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 6,
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"width" : 1,
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"height" : 2,
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"duration" : 1
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}
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]
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},
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{
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"name" : "Walking right",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 0,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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},
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 1,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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}
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]
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},
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{
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"name" : "Walking up",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 2,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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},
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 3,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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}
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]
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},
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{
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"name" : "Walking left",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 4,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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},
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 5,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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}
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]
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},
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{
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"name" : "Walking down",
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"frames" :
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[
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 6,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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},
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{
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"tileSet" : "tilesets/PlayerTiles.png",
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"cell" : 7,
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"width" : 1,
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"height" : 2,
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"duration" : 7
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}
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]
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}
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]
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}
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