farmlands/oldproject/Assets/Scripts/Controller/PlayerController.cs

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using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
public Camera CameraObject;
public float MovementDelta;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
// Center camera on player
var playerCoords = gameObject.transform.position;
CameraObject.transform.position = new Vector3(playerCoords.x, playerCoords.y, CameraObject.transform.position.z);
// Handle movement keys
float deltaX = 0, deltaY = 0;
if (Input.GetKey(KeyCode.DownArrow))
deltaY -= MovementDelta * Time.deltaTime;
if (Input.GetKey(KeyCode.UpArrow))
deltaY += MovementDelta * Time.deltaTime;
if (Input.GetKey(KeyCode.LeftArrow))
deltaX -= MovementDelta * Time.deltaTime;
if (Input.GetKey(KeyCode.RightArrow))
deltaX += MovementDelta * Time.deltaTime;
gameObject.transform.Translate(deltaX, deltaY, 0);
}
}