mirror of
https://github.com/chibicitiberiu/drumkit.git
synced 2024-02-24 10:53:32 +00:00
73 lines
2.1 KiB
C#
73 lines
2.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SharpDX;
|
|
using SharpDX.XAudio2;
|
|
using SharpDX.IO;
|
|
using SharpDX.Multimedia;
|
|
|
|
namespace DrumKit
|
|
{
|
|
class SoundPlayer
|
|
{
|
|
private XAudio2 xaudio;
|
|
private MasteringVoice mvoice;
|
|
Dictionary<string, MyWave> sounds;
|
|
SoundPool pool;
|
|
|
|
public SoundPlayer()
|
|
{
|
|
xaudio = new XAudio2();
|
|
xaudio.StartEngine();
|
|
mvoice = new MasteringVoice(xaudio);
|
|
sounds = new Dictionary<string, MyWave>();
|
|
}
|
|
|
|
public void AddWave(string key, string filepath)
|
|
{
|
|
MyWave wave = new MyWave();
|
|
|
|
var nativeFileStream = new NativeFileStream(filepath, NativeFileMode.Open, NativeFileAccess.Read, NativeFileShare.Read);
|
|
var soundStream = new SoundStream(nativeFileStream);
|
|
var buffer = new AudioBuffer() { Stream = soundStream, AudioBytes = (int)soundStream.Length, Flags = BufferFlags.EndOfStream };
|
|
|
|
wave.Buffer = buffer;
|
|
wave.DecodedPacketsInfo = soundStream.DecodedPacketsInfo;
|
|
wave.WaveFormat = soundStream.Format;
|
|
|
|
this.sounds.Add(key, wave);
|
|
}
|
|
|
|
public void AddDrums(IEnumerable<Drum> drums)
|
|
{
|
|
foreach (var d in drums)
|
|
foreach (var s in d.SoundSources)
|
|
{
|
|
string key = d.Name + s.Key.ToString();
|
|
string path = s.Value.AbsolutePath.TrimStart('\\', '/');
|
|
this.AddWave(key, path);
|
|
}
|
|
}
|
|
|
|
public void Play(string key)
|
|
{
|
|
if (!this.sounds.ContainsKey(key)) return;
|
|
MyWave w = this.sounds[key];
|
|
|
|
if (pool == null)
|
|
pool = new SoundPool(xaudio, w.WaveFormat);
|
|
|
|
pool.PlayBuffer(w.Buffer, w.DecodedPacketsInfo);
|
|
}
|
|
}
|
|
|
|
class MyWave
|
|
{
|
|
public AudioBuffer Buffer { get; set; }
|
|
public uint[] DecodedPacketsInfo { get; set; }
|
|
public WaveFormat WaveFormat { get; set; }
|
|
}
|
|
}
|