using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.UI;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Media.Animation;
using Windows.UI.Xaml.Media.Imaging;
namespace DrumKit
{
class DrumUI
{
#region Private attributes
private Thumb thumb;
private Image image, imagePressed;
private Grid grid;
private Storyboard hitAnimation;
#endregion
#region Public properties
///
/// Gets the ui element which will be put in a canvas.
///
public FrameworkElement Element { get { return grid; } }
///
/// Gets the drum id.
///
public string DrumID { get; private set; }
public event Windows.UI.Xaml.Input.PointerEventHandler PointerPressed
{
add {
grid.PointerPressed += value;
}
remove {
grid.PointerPressed -= value;
}
}
public event DragDeltaEventHandler DragDelta
{
add {
thumb.DragDelta += value;
}
remove {
thumb.DragDelta -= value;
}
}
#endregion
#region Initialization
private void GridAddChild(FrameworkElement element)
{
grid.Children.Add(element);
element.HorizontalAlignment = HorizontalAlignment.Stretch;
element.VerticalAlignment = VerticalAlignment.Stretch;
}
private void InitializeCreateObjects()
{
// Create thumb
this.thumb = new Thumb()
{
Background = new SolidColorBrush(Colors.Green),
Opacity = .3,
Visibility = Visibility.Collapsed
};
// Create image
this.image = new Image();
// Create pressed image
this.imagePressed = new Image()
{
Opacity = 0
};
// Create grid
this.grid = new Grid();
// Create animation
DoubleAnimation fade = new DoubleAnimation();
fade.Duration = TimeSpan.FromSeconds(.6);
fade.From = 1;
fade.To = 0;
Storyboard.SetTarget(fade, this.imagePressed);
Storyboard.SetTargetProperty(fade, "Opacity");
this.hitAnimation = new Storyboard();
this.hitAnimation.Children.Add(fade);
// grid.Resources.Add("hitanimation", this.hitAnimation);
}
private void InitializeParenting()
{
this.GridAddChild(this.image);
this.GridAddChild(this.imagePressed);
this.GridAddChild(this.thumb);
}
public async Task InitializeDrum(Drum drum, StorageFolder root)
{
// Set path
Uri rootpath = new Uri(root.Path);
// Set drum id
this.DrumID = drum.Id;
// Set images
this.image.Source = await IOHelper.GetImageAsync(root, drum.ImageSource);
this.imagePressed.Source = await IOHelper.GetImageAsync(root, drum.ImagePressedSource);
// Set tags
this.thumb.Tag = drum.Id;
this.grid.Tag = drum.Id;
}
#endregion
public DrumUI()
{
// Create objects
this.InitializeCreateObjects();
this.InitializeParenting();
}
public void UpdateLayout(DrumLayout layout, double canvasWidth, double canvasHeight)
{
// Set up size
this.grid.Width = layout.Size * canvasWidth;
this.grid.Height = layout.Size * canvasWidth;
// Set up position
Canvas.SetLeft(this.grid, layout.X * canvasWidth);
Canvas.SetTop(this.grid, layout.Y * canvasHeight);
Canvas.SetZIndex(this.grid, layout.ZIndex);
// Rotation
RotateTransform transform = new RotateTransform();
transform.Angle = layout.Angle;
transform.CenterX = this.grid.Width / 2;
transform.CenterY = this.grid.Height / 2;
this.image.RenderTransform = transform;
this.imagePressed.RenderTransform = transform;
}
public void Hit()
{
// Perform a drum hit
this.hitAnimation.Begin();
}
public void EnableEdit()
{
// Thumb becomes visible
this.thumb.Visibility = Visibility.Visible;
}
public void DisableEdit()
{
// Thumb becomes invisible
this.thumb.Visibility = Visibility.Collapsed;
}
}
}